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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Scott Christian" data-source="post: 9784431" data-attributes="member: 6901101"><p>In what world are you pitting 30 ho-hum, regular goblins, who are encountered separated from each other, against four 5th level adventurers? I don't know anyone who would design something like that. I mean, it sounds like you're just plopping a grid down and playing Warhammer. </p><p></p><p>You have to be fifth level to cast LTH. A fifth level "dungeon" with goblins would presumably have a quest tied to it. Such as, the goblins ransacked a halfling town and kidnapped some of the kids. Of course, there are the goblin dogs they rode in on. The hill giant, who is their task master. And the clever goblin mage and its buffed hobgoblin cronies, that forced the hill giant to get the goblins to put the entire plan into motion. There are probably two separate areas in regard to those groups as well. </p><p></p><p>That is an appropriate fifth level adventure. </p><p></p><p>Go in there and nova with captured kids around. Go in there and nova everything and cast LTH. Watch the hill giant come in and collapse the cave on you. </p><p></p><p>Honestly, if you are not playing with any narrative components or consideration to encounter design, your point is absolutely true. But, if you play with any DM that intelligently designs their encounters, it no longer becomes just a number game. It becomes an adventure.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9784431, member: 6901101"] In what world are you pitting 30 ho-hum, regular goblins, who are encountered separated from each other, against four 5th level adventurers? I don't know anyone who would design something like that. I mean, it sounds like you're just plopping a grid down and playing Warhammer. You have to be fifth level to cast LTH. A fifth level "dungeon" with goblins would presumably have a quest tied to it. Such as, the goblins ransacked a halfling town and kidnapped some of the kids. Of course, there are the goblin dogs they rode in on. The hill giant, who is their task master. And the clever goblin mage and its buffed hobgoblin cronies, that forced the hill giant to get the goblins to put the entire plan into motion. There are probably two separate areas in regard to those groups as well. That is an appropriate fifth level adventure. Go in there and nova with captured kids around. Go in there and nova everything and cast LTH. Watch the hill giant come in and collapse the cave on you. Honestly, if you are not playing with any narrative components or consideration to encounter design, your point is absolutely true. But, if you play with any DM that intelligently designs their encounters, it no longer becomes just a number game. It becomes an adventure. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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