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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Zardnaar" data-source="post: 9785177" data-attributes="member: 6716779"><p>There is that but I think they mean switching between a mace and sword. </p><p></p><p> Not upgrading a d4 to d8 or cheesing a melee monster into a ranger one. </p><p></p><p> Adding 6 or 8 goblin minions is one thing. At level 13 I think I can use 800 of them. </p><p></p><p> Still less scary than 40 npcs casting fireball or sone other AoE low CR cheese.</p><p></p><p> 5.5 basically said dont do that anyway.</p><p></p><p> By level 12 youre looking at 20-40 CR2 and 3 RAW. Generally ive been testing the rules with a handful of higher XR critters and 6-10 "mooks" to round out the encounter. Occasional solo or swarm or solo+mooks.</p><p></p><p> I messed up the CR on some archers (CR 2 they were really 3) and inflicted lots of damage on the PCs using 8 of them.</p><p></p><p> That was 4 Cz4 6s, 8 CR "2" and a CR 10.</p><p></p><p> At level 7 I had PCs shut down a CR 13 with wall of fire and command spam.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9785177, member: 6716779"] There is that but I think they mean switching between a mace and sword. Not upgrading a d4 to d8 or cheesing a melee monster into a ranger one. Adding 6 or 8 goblin minions is one thing. At level 13 I think I can use 800 of them. Still less scary than 40 npcs casting fireball or sone other AoE low CR cheese. 5.5 basically said dont do that anyway. By level 12 youre looking at 20-40 CR2 and 3 RAW. Generally ive been testing the rules with a handful of higher XR critters and 6-10 "mooks" to round out the encounter. Occasional solo or swarm or solo+mooks. I messed up the CR on some archers (CR 2 they were really 3) and inflicted lots of damage on the PCs using 8 of them. That was 4 Cz4 6s, 8 CR "2" and a CR 10. At level 7 I had PCs shut down a CR 13 with wall of fire and command spam. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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