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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Scott Christian" data-source="post: 9785752" data-attributes="member: 6901101"><p>I know you think it is overpowered. That is the claim people are making. I gave three reasons it is not overpowered. Three limitations exist around the spell. Sometimes, all those limitations can come into play at one time.</p><p></p><p>The only reason people give for it being overpowered is: My group uses it after every combat, so they can Nova the next encounter. Which is the same as saying, we don't use any of the limitations. And if you don't you are correct, your game of tactical battle is altered by the spell.</p><p></p><p>As I stated earlier, if you have a problem with the aesthetic, like it not breaking no matter how much damage is done to it, I agree. It is a weird aesthetic. Why have spells like wall of ice? Just make it the same magic as LTH. But that is not this debate.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9785752, member: 6901101"] I know you think it is overpowered. That is the claim people are making. I gave three reasons it is not overpowered. Three limitations exist around the spell. Sometimes, all those limitations can come into play at one time. The only reason people give for it being overpowered is: My group uses it after every combat, so they can Nova the next encounter. Which is the same as saying, we don't use any of the limitations. And if you don't you are correct, your game of tactical battle is altered by the spell. As I stated earlier, if you have a problem with the aesthetic, like it not breaking no matter how much damage is done to it, I agree. It is a weird aesthetic. Why have spells like wall of ice? Just make it the same magic as LTH. But that is not this debate. [/QUOTE]
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Community
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Mike Mearls explains why your boss monsters die too easily
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