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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="mellored" data-source="post: 7362467" data-attributes="member: 6801209"><p>IMO: And admittedly a somewhat watered down version of what I would really like.</p><p></p><p>New Fighting Style:</p><p>First Aid: As a bonus action, a creature within reach can spend any number of their hit dice, regaining hit points as normal. A creature can only benifit from this once per short rest.</p><p></p><p></p><p>Warlord</p><p>Level 3: Direct the strike</p><p>When a creature who can see and hear you, other than yourself, misses with an attack, you can use you reaction to let them reroll the attack. If you are within 5' of the target, the new attack gains +Int to-hit.</p><p></p><p>Level 7: Warlords Gambit: When you roll inititive, select a creature you can see and hear. They gain a bonus or penalty to their inititve equal to your Int modifier. You can use this after you see the results of the rolls, but before battle starst.</p><p></p><p>Level 10: Tactical Maneuvers: Once per turn, when a creature with 30' provokes an oppertunity attack, you can have them not provoke an oppertunity attack.</p><p></p><p>Level 15: Onslaught.</p><p>If you use direct the strike, you can use it a second time without taking a reaction. You must use it before the start of your next turn, but not on the same attack.</p><p></p><p>Level 18: Saver: When an ally takes an action that fails, including casting a spell, attack, or ability check, you can expend your action surge to warn them of their impending failure. That action did not happen, and they can take a different action instead. You can use this feature after you see the results of a roll, but before it takes effect.</p></blockquote><p></p>
[QUOTE="mellored, post: 7362467, member: 6801209"] IMO: And admittedly a somewhat watered down version of what I would really like. New Fighting Style: First Aid: As a bonus action, a creature within reach can spend any number of their hit dice, regaining hit points as normal. A creature can only benifit from this once per short rest. Warlord Level 3: Direct the strike When a creature who can see and hear you, other than yourself, misses with an attack, you can use you reaction to let them reroll the attack. If you are within 5' of the target, the new attack gains +Int to-hit. Level 7: Warlords Gambit: When you roll inititive, select a creature you can see and hear. They gain a bonus or penalty to their inititve equal to your Int modifier. You can use this after you see the results of the rolls, but before battle starst. Level 10: Tactical Maneuvers: Once per turn, when a creature with 30' provokes an oppertunity attack, you can have them not provoke an oppertunity attack. Level 15: Onslaught. If you use direct the strike, you can use it a second time without taking a reaction. You must use it before the start of your next turn, but not on the same attack. Level 18: Saver: When an ally takes an action that fails, including casting a spell, attack, or ability check, you can expend your action surge to warn them of their impending failure. That action did not happen, and they can take a different action instead. You can use this feature after you see the results of a roll, but before it takes effect. [/QUOTE]
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