Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 7363560" data-attributes="member: 6801209"><p>Core purpose: Using skill (not magic) to provide utility and support to the party.</p><p></p><p>Framework: There's been may suggestions, but IMO the basic form would be to hand out instant bonuses. Which feels different from casters pre-bonuses like bless, greater invisibility, or haste.</p><p>i.e.</p><p>when an ally misses with an attack, you can use your reaction to let them reroll the attack. (possibly let them take an extra attack as a bonus action, or whatever).</p><p>when an ally would provoke an OA, you can prevent the OA.</p><p>when an ally rolls inititive, you can swap with your inititive.</p><p>when an ally rolls a skill check, you can give them advantage.</p><p>when an enemy does.... you can....</p><p></p><p>Get's an extra reaction at 5, 11, and 17. (Or something similar).</p><p></p><p>As well as non-combat stuff like expertise, extra languages, etc.</p><p></p><p></p><p>Sub-classes: Boosts a particular tactic or maneuver. Or adding a more powerful one.</p><p>i.e.</p><p>Spy: When you let an ally reroll a skill check, they gain +bonus.</p><p>Doomsayer: When an ally scores a critical hit against an enemy, they are afraid of that ally until the start of your allies next turn.</p><p>Watchman: Initiative bonus to all allies. You can use your abilities at a longer range. You can't be surprised.</p><p>Martyr: Extra armor. When an ally is hit, you push them out of the way and take the damage yourself. Reduce damage at higher level.</p></blockquote><p></p>
[QUOTE="mellored, post: 7363560, member: 6801209"] Core purpose: Using skill (not magic) to provide utility and support to the party. Framework: There's been may suggestions, but IMO the basic form would be to hand out instant bonuses. Which feels different from casters pre-bonuses like bless, greater invisibility, or haste. i.e. when an ally misses with an attack, you can use your reaction to let them reroll the attack. (possibly let them take an extra attack as a bonus action, or whatever). when an ally would provoke an OA, you can prevent the OA. when an ally rolls inititive, you can swap with your inititive. when an ally rolls a skill check, you can give them advantage. when an enemy does.... you can.... Get's an extra reaction at 5, 11, and 17. (Or something similar). As well as non-combat stuff like expertise, extra languages, etc. Sub-classes: Boosts a particular tactic or maneuver. Or adding a more powerful one. i.e. Spy: When you let an ally reroll a skill check, they gain +bonus. Doomsayer: When an ally scores a critical hit against an enemy, they are afraid of that ally until the start of your allies next turn. Watchman: Initiative bonus to all allies. You can use your abilities at a longer range. You can't be surprised. Martyr: Extra armor. When an ally is hit, you push them out of the way and take the damage yourself. Reduce damage at higher level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
Top