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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="smbakeresq" data-source="post: 7367173" data-attributes="member: 28301"><p>Brash Assault required a choice by the player, which is good. I used it all the time with Menacing Brute which gave another ally advantage until EONT, which means the team could send it in against the enemy, but I get your point.</p><p></p><p></p><p>If ported over to 5e, I would use it in the right situation, which is what a Warlord should do.</p><p></p><p>What I liked about the Warlord was you always had a choice of something to do, something that generally encouraged team play. That choice of what when where and how was important and sometimes changed the whole combat around. It was like playing chess when others where playing checkers.</p><p></p><p>Other martial classes had better high points, Barbarians just blowing away someone right away, polearm fighters just sucking up huge amounts of space and enemies, etc. But those classes were more "on their own" as opposed to "ok team, lets go!"</p><p></p><p></p><p>As far as using the fighter chassis, IMO only champion fighters should get 4 and maybe even 3 attack per round. BM have their dice, giving them one more each time but never getting to 3 or even 4 attacks per round is enough. Eldritch Knight gets spells. By giving only Champion fighter more than 2 attacks per round they become very unique and buffs the Champion a little. </p><p></p><p>The basic problem and subject of another thread is that the fighter chassis is fine but the champion is underwhelming compared to the other options for fighter subclasses. The other fighter subclasses though are very good because you get the whole fighter chassis with good riders all over since the fighter chassis is front loaded.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7367173, member: 28301"] Brash Assault required a choice by the player, which is good. I used it all the time with Menacing Brute which gave another ally advantage until EONT, which means the team could send it in against the enemy, but I get your point. If ported over to 5e, I would use it in the right situation, which is what a Warlord should do. What I liked about the Warlord was you always had a choice of something to do, something that generally encouraged team play. That choice of what when where and how was important and sometimes changed the whole combat around. It was like playing chess when others where playing checkers. Other martial classes had better high points, Barbarians just blowing away someone right away, polearm fighters just sucking up huge amounts of space and enemies, etc. But those classes were more "on their own" as opposed to "ok team, lets go!" As far as using the fighter chassis, IMO only champion fighters should get 4 and maybe even 3 attack per round. BM have their dice, giving them one more each time but never getting to 3 or even 4 attacks per round is enough. Eldritch Knight gets spells. By giving only Champion fighter more than 2 attacks per round they become very unique and buffs the Champion a little. The basic problem and subject of another thread is that the fighter chassis is fine but the champion is underwhelming compared to the other options for fighter subclasses. The other fighter subclasses though are very good because you get the whole fighter chassis with good riders all over since the fighter chassis is front loaded. [/QUOTE]
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Mike Mearls Happy Fun Hour: The Warlord
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