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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 7368270" data-attributes="member: 996"><p>At 2nd level spells, which the 1e Ranger and Bard didn't get until relatively high level.</p><p></p><p> Since 4e, everyone has been able to self heal pretty fast (in 4e everyone had second wind), so it's established that you don't need magic to heal, even instantly, even in 5e (fighters still have 2nd wind, PDKs do instant, non-magical, healing). So there's no reason to take healing away from Warlords. Similarly, healing remains critical to support an adventuring party, so every reason to keep it.</p><p></p><p>Rather, in 5e, support has expanded and gotten less formal, and support characters uniformly gained in versatility and power that, in 4e, would have trampled on other roles.</p><p></p><p> He's using the EK as a template, so likely less healing than the ranger. (1/3rd caster vs 1/2)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7368270, member: 996"] At 2nd level spells, which the 1e Ranger and Bard didn't get until relatively high level. Since 4e, everyone has been able to self heal pretty fast (in 4e everyone had second wind), so it's established that you don't need magic to heal, even instantly, even in 5e (fighters still have 2nd wind, PDKs do instant, non-magical, healing). So there's no reason to take healing away from Warlords. Similarly, healing remains critical to support an adventuring party, so every reason to keep it. Rather, in 5e, support has expanded and gotten less formal, and support characters uniformly gained in versatility and power that, in 4e, would have trampled on other roles. He's using the EK as a template, so likely less healing than the ranger. (1/3rd caster vs 1/2) [/QUOTE]
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Mike Mearls Happy Fun Hour: The Warlord
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