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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Kinematics" data-source="post: 7368335" data-attributes="member: 6932123"><p>Three general categories of utility/power:</p><p></p><p><strong>Inspiring/Insightful Heal</strong></p><p>Can heal or boost damage</p><p>Overhealing becomes temporary hit points</p><p>Does not do condition removal (eg: no Lesser Restoration equivalent)</p><p>Spread dice across tactical focus (see notes on dice)</p><p>Applies only to area of Tactical Focus</p><p></p><p><strong>Tactical Smarts</strong></p><p>Add your Int bonus to weapon damage rolls</p><p></p><p><strong>Cunning Plan</strong></p><p>Tactical Focus (TF) – Choose four 5'x5' squares that you can see within 100'. Each must share a side with one other. That set of squares is your tactical focus. You can change this area once per turn. (method not specified) Grows with level.</p><p></p><p>Allies must be able to hear you to gain specified benefits.</p><p></p><p><u>Cantrip-like abilities</u></p><p>Use these as part of an attack action (don't want to use bonus action, doesn't want to interfere with two-weapon fighting). Only one active at a time?</p><ul> <li data-xf-list-type="ul">Enemies can't make opportunity attacks (OA) allies moving out of the Tactical Focus area. </li> <li data-xf-list-type="ul">Hitting an enemy in the TF area can be moved 5'. (no saving throw) </li> <li data-xf-list-type="ul">Ambush: As a reaction (by the Warlord) when an enemy enters a TF square, you/allies may move half your speed. Does not use allies' reaction. </li> <li data-xf-list-type="ul">As part of move, can swap positions in TF area using 10' of movement. </li> </ul><p></p><p><u>Spell-like abilities</u></p><p>Once per battle, lasts for one round. Maybe reactions?</p><ul> <li data-xf-list-type="ul">Get Down! – Characters can move out of an AOE. (exact distance you can move not specified; not guaranteed that you can leave AOE area) </li> <li data-xf-list-type="ul">Call Down Death – Bonus on damage against targets in TF area. </li> <li data-xf-list-type="ul">Control effects: Force movement, charm someone, etc. </li> <li data-xf-list-type="ul">Spot Weakness: Drop AC, or give accuracy </li> <li data-xf-list-type="ul">Negate Cover (not full cover) </li> <li data-xf-list-type="ul">Defensive Formation: Allies gain AC bonus while in TF area. </li> </ul><p></p><p>~~~</p><p></p><p>As far as dice, he converted the spell pool of the Eldritch Knight into an abstract pool of dice that could be used per long rest, to 'fuel' powers. Most likely going to be mainly directed at the healing/damage section. The exact usage is not defined, but the table should give a guide to how much can be pushed into that ability.</p><p></p><table style='width: 100%'><tr><td>Level</td><td>Uses</td><td>Dice</td></tr><tr><td>3</td><td>2</td><td>2d10</td></tr><tr><td>4</td><td>3</td><td>2d10</td></tr><tr><td>5</td><td>3</td><td>2d10</td></tr><tr><td>6</td><td>3</td><td>2d10</td></tr><tr><td>7</td><td>5</td><td>3d10</td></tr><tr><td>8</td><td>5</td><td>3d10</td></tr><tr><td>9</td><td>5</td><td>3d10</td></tr><tr><td>10</td><td>6</td><td>3d10</td></tr><tr><td>11</td><td>6</td><td>3d10</td></tr><tr><td>12</td><td>6</td><td>3d10</td></tr><tr><td>13</td><td>6</td><td>5d10</td></tr><tr><td>14</td><td>6</td><td>5d10</td></tr><tr><td>15</td><td>6</td><td>5d10</td></tr><tr><td>16</td><td>6</td><td>5d10</td></tr><tr><td>17</td><td>6</td><td>5d10</td></tr><tr><td>18</td><td>6</td><td>5d10</td></tr><tr><td>19</td><td>6</td><td>7d10</td></tr><tr><td>20</td><td>6</td><td>7d10</td></tr></table></blockquote><p></p>
[QUOTE="Kinematics, post: 7368335, member: 6932123"] Three general categories of utility/power: [B]Inspiring/Insightful Heal[/B] Can heal or boost damage Overhealing becomes temporary hit points Does not do condition removal (eg: no Lesser Restoration equivalent) Spread dice across tactical focus (see notes on dice) Applies only to area of Tactical Focus [B]Tactical Smarts[/B] Add your Int bonus to weapon damage rolls [B]Cunning Plan[/B] Tactical Focus (TF) – Choose four 5'x5' squares that you can see within 100'. Each must share a side with one other. That set of squares is your tactical focus. You can change this area once per turn. (method not specified) Grows with level. Allies must be able to hear you to gain specified benefits. [U]Cantrip-like abilities[/U] Use these as part of an attack action (don't want to use bonus action, doesn't want to interfere with two-weapon fighting). Only one active at a time? [LIST] [*]Enemies can't make opportunity attacks (OA) allies moving out of the Tactical Focus area. [*]Hitting an enemy in the TF area can be moved 5'. (no saving throw) [*]Ambush: As a reaction (by the Warlord) when an enemy enters a TF square, you/allies may move half your speed. Does not use allies' reaction. [*]As part of move, can swap positions in TF area using 10' of movement. [/LIST] [U]Spell-like abilities[/U] Once per battle, lasts for one round. Maybe reactions? [LIST] [*]Get Down! – Characters can move out of an AOE. (exact distance you can move not specified; not guaranteed that you can leave AOE area) [*]Call Down Death – Bonus on damage against targets in TF area. [*]Control effects: Force movement, charm someone, etc. [*]Spot Weakness: Drop AC, or give accuracy [*]Negate Cover (not full cover) [*]Defensive Formation: Allies gain AC bonus while in TF area. [/LIST] ~~~ As far as dice, he converted the spell pool of the Eldritch Knight into an abstract pool of dice that could be used per long rest, to 'fuel' powers. Most likely going to be mainly directed at the healing/damage section. The exact usage is not defined, but the table should give a guide to how much can be pushed into that ability. [TABLE="class: grid, width: 500"] [TR] [TD]Level[/TD] [TD]Uses[/TD] [TD]Dice[/TD] [/TR] [TR] [TD]3[/TD] [TD]2[/TD] [TD]2d10[/TD] [/TR] [TR] [TD]4[/TD] [TD]3[/TD] [TD]2d10[/TD] [/TR] [TR] [TD]5[/TD] [TD]3[/TD] [TD]2d10[/TD] [/TR] [TR] [TD]6[/TD] [TD]3[/TD] [TD]2d10[/TD] [/TR] [TR] [TD]7[/TD] [TD]5[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]8[/TD] [TD]5[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]9[/TD] [TD]5[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]10[/TD] [TD]6[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]11[/TD] [TD]6[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]12[/TD] [TD]6[/TD] [TD]3d10[/TD] [/TR] [TR] [TD]13[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]14[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]15[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]16[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]17[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]18[/TD] [TD]6[/TD] [TD]5d10[/TD] [/TR] [TR] [TD]19[/TD] [TD]6[/TD] [TD]7d10[/TD] [/TR] [TR] [TD]20[/TD] [TD]6[/TD] [TD]7d10[/TD] [/TR] [/TABLE] [/QUOTE]
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