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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Yaarel" data-source="post: 7368402" data-attributes="member: 58172"><p>I realize there is a fad to associate healing with ‘necromancy’, namely death magic.</p><p></p><p>But in my view, the negative energy of death magic, is literally the opposite of the positive energy of life magic. One literally has nothing to do with the other.</p><p></p><p>So, negative energy can animate an undead corpse, but cannot imbue real life.</p><p></p><p>Thus, in my own game, resurrection, healing, and restoration use positive energy. I organize spells by themes (more like domains), so healing positivity is a subset of life magic, which includes plants and animals, organic shapeshifting, and psychometabolism.</p><p></p><p>If wanting to see healing magic for the official wizard, then healing belongs in the official school of abjuration, because it is literally protective, restorative magic.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7368402, member: 58172"] I realize there is a fad to associate healing with ‘necromancy’, namely death magic. But in my view, the negative energy of death magic, is literally the opposite of the positive energy of life magic. One literally has nothing to do with the other. So, negative energy can animate an undead corpse, but cannot imbue real life. Thus, in my own game, resurrection, healing, and restoration use positive energy. I organize spells by themes (more like domains), so healing positivity is a subset of life magic, which includes plants and animals, organic shapeshifting, and psychometabolism. If wanting to see healing magic for the official wizard, then healing belongs in the official school of abjuration, because it is literally protective, restorative magic. [/QUOTE]
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