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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Kinematics" data-source="post: 7368540" data-attributes="member: 6932123"><p>You don't actually understand tactics, do you? Spend some time playing chess, or go, and you'll realize that the map is just as important as the combatants, and possibly even more so. You need to consider threat zones, future conflicts, opportunity attacks as people move, traps, terrain features, regions with advantage or disadvantage, AOE radiuses, and much, much more. The people occupying those squares are just one element of the overall consideration (and their own players, at that, which means that creating opportunities for them to exploit is much better than just telling them what to do).</p><p></p><p>You <em>do</em> need to handle the 3rd dimension, but I'm not sure you need to get any fancier than 4 contiguous square to achieve that. Overcomplicating rules for edge cases is an explicit anti-pattern.</p><p></p><p></p><p>False equivalency in order to create a strawman to attack. That was clearly not how he was using the term, and you are arguing in bad faith.</p><p></p><p></p><p>'Supposedly', in the sense that I do not have comprehensive knowledge of how the class was built and integrated into the 4E system. All I have to go on is your descriptions, which are clearly just summaries. There could very well be details that alter the degree of similarity, but since I have no access to them, I'm being conservative in my assertion.</p><p></p><p>On the other hand, if you assert that those descriptions are fully complete, then you're confirming my statement, and discrediting your own dismissal further down your post.</p><p></p><p></p><p>I really am surprised at you characterizing this build as "needlessly complex", given the background of comparing this to a 4E class. Further, at this stage, it's less complex than the Eldritch Knight that it was framed on, so you characterizing it as such comes off as merely antagonistic for the sake of it.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7368540, member: 6932123"] You don't actually understand tactics, do you? Spend some time playing chess, or go, and you'll realize that the map is just as important as the combatants, and possibly even more so. You need to consider threat zones, future conflicts, opportunity attacks as people move, traps, terrain features, regions with advantage or disadvantage, AOE radiuses, and much, much more. The people occupying those squares are just one element of the overall consideration (and their own players, at that, which means that creating opportunities for them to exploit is much better than just telling them what to do). You [i]do[/i] need to handle the 3rd dimension, but I'm not sure you need to get any fancier than 4 contiguous square to achieve that. Overcomplicating rules for edge cases is an explicit anti-pattern. False equivalency in order to create a strawman to attack. That was clearly not how he was using the term, and you are arguing in bad faith. 'Supposedly', in the sense that I do not have comprehensive knowledge of how the class was built and integrated into the 4E system. All I have to go on is your descriptions, which are clearly just summaries. There could very well be details that alter the degree of similarity, but since I have no access to them, I'm being conservative in my assertion. On the other hand, if you assert that those descriptions are fully complete, then you're confirming my statement, and discrediting your own dismissal further down your post. I really am surprised at you characterizing this build as "needlessly complex", given the background of comparing this to a 4E class. Further, at this stage, it's less complex than the Eldritch Knight that it was framed on, so you characterizing it as such comes off as merely antagonistic for the sake of it. [/QUOTE]
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