Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7368676" data-attributes="member: 996"><p>For one thing, there's no Warlord. </p><p></p><p>Seriously, 5e has neither mechanical deficiencies nor complete conceptual blind spots that prevent it from handling non-magical archetypes from genre or history.</p><p></p><p>There is a pervasive attitude, born from the inertia of the classic game, and who knows what pathologies from the dark depths of the nerd psyche, that in D&D, magic can do virtually anything, and that, contrarywise, without magic, virtually nothing is possible. </p><p></p><p> Look at the rules of the early game, before the Thief, the only non-magical endeavor detailed with any meaningful reference to the ever-growing-with-level abilities of characters was combat.</p><p></p><p>Over 40 years, and the prime contribution of the handful of non-magical sub-classes in the PH is DPR. There's at least a cursory skill system, but in it, skill is just a modest proficiency bonus to a check literally anyone could attempt.</p><p></p><p>Fortunately, it doesn't end there, there's all sorts of things beyond just big hps and big damage pointing to characters being able to do more than just the most mundane things. They're just scattered about, some feats, a couple fighter features, etc... HD, of course.</p><p></p><p>Its a matter, on the design side, of bringing them together, scaling them up, and putting together something that delivers.</p><p></p><p>It's a matter, on our side, of getting other players and DMs to open their minds enough to give it a chance. And, 5e seems like a better environment for that than 4e was.</p><p></p><p> He shouldn't be able to, literally, he's not some kind of medieval ER doc. But, inspire an ally to ignore the penalties one inflicts for a round or a combat, sure, maybe even make the difference between surviving or succumbing as it runs it's course.</p><p></p><p> Resurections certainly off the table but saving one at the brink of that last death save should be fine.</p><p> Spies and smugglers have gotten information and people and things where they shouldn't be for centuries. </p><p> Amazingly, sufficiently competent and determined people survive incredible hardship without being able to conjure food & shelter from nothing.</p><p> Antipathy gets subjects to avoid something. Manipulation can do that. </p><p></p><p>Similarly much of what mindblank does could be mental discipline. </p><p></p><p> You don't have magic, either, without some 'extreme handwaving,' so I'm fine with waving away as much as it takes. </p><p></p><p>The ally we saw die was an imposter? An evil twin? The artifact hasn't really been taken to the 481st layer of the abyss, it's hidden right in this building? Sure. Call it 'author force' call it melodrama...</p><p></p><p>And, y'know, that gets closer to a lot of genre bits than D&D magic...</p><p>...not that that's a high bar.</p><p></p><p></p><p>Of course there is, just give it equally useful, but non-magical capability. After all, 9th level spells are a 1/day thing restricted to the highest levels.</p><p></p><p> Sorry, no. D&D is not so dysfunctional as that, no matter how many if it's fans may be.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7368676, member: 996"] For one thing, there's no Warlord. Seriously, 5e has neither mechanical deficiencies nor complete conceptual blind spots that prevent it from handling non-magical archetypes from genre or history. There is a pervasive attitude, born from the inertia of the classic game, and who knows what pathologies from the dark depths of the nerd psyche, that in D&D, magic can do virtually anything, and that, contrarywise, without magic, virtually nothing is possible. Look at the rules of the early game, before the Thief, the only non-magical endeavor detailed with any meaningful reference to the ever-growing-with-level abilities of characters was combat. Over 40 years, and the prime contribution of the handful of non-magical sub-classes in the PH is DPR. There's at least a cursory skill system, but in it, skill is just a modest proficiency bonus to a check literally anyone could attempt. Fortunately, it doesn't end there, there's all sorts of things beyond just big hps and big damage pointing to characters being able to do more than just the most mundane things. They're just scattered about, some feats, a couple fighter features, etc... HD, of course. Its a matter, on the design side, of bringing them together, scaling them up, and putting together something that delivers. It's a matter, on our side, of getting other players and DMs to open their minds enough to give it a chance. And, 5e seems like a better environment for that than 4e was. He shouldn't be able to, literally, he's not some kind of medieval ER doc. But, inspire an ally to ignore the penalties one inflicts for a round or a combat, sure, maybe even make the difference between surviving or succumbing as it runs it's course. Resurections certainly off the table but saving one at the brink of that last death save should be fine. Spies and smugglers have gotten information and people and things where they shouldn't be for centuries. Amazingly, sufficiently competent and determined people survive incredible hardship without being able to conjure food & shelter from nothing. Antipathy gets subjects to avoid something. Manipulation can do that. Similarly much of what mindblank does could be mental discipline. You don't have magic, either, without some 'extreme handwaving,' so I'm fine with waving away as much as it takes. The ally we saw die was an imposter? An evil twin? The artifact hasn't really been taken to the 481st layer of the abyss, it's hidden right in this building? Sure. Call it 'author force' call it melodrama... And, y'know, that gets closer to a lot of genre bits than D&D magic... ...not that that's a high bar. Of course there is, just give it equally useful, but non-magical capability. After all, 9th level spells are a 1/day thing restricted to the highest levels. Sorry, no. D&D is not so dysfunctional as that, no matter how many if it's fans may be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
Top