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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 7369420" data-attributes="member: 996"><p>You're not wrong. While the come-from-behind-wins and sense sense of jeopardy and painting of the bad guys as a deadly threat of that 'pistoning' fit the flow of genre combats beautifully, the image of the glowy-handed healer, standing behind 'hero,' closing his wounds fast as they're opened does not.</p><p></p><p>The Warlord, of course, does not make wounds, even the minor ones hps theoretically represent, just close up. It doesn't, in the narrative, trivialize the price paid in blood for victory, nor take the credit for or meaning of that victory away from those who actually won it. The Warlord inspires, offers tactics, but the toughness and the execution have to come from his allies, they're not just puppets animated by life force magically pumped into them.</p><p></p><p>That's why the Warlord as a viable support alternative isn't just needed for players who relish that kind of contribution, but not the high-magic concepts that currently provide it, but also for DMs who want to give campaigns a more heroic genre feel by eliminating the highest-magic class options, and the glowy-healing weirdness they bring with them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7369420, member: 996"] You're not wrong. While the come-from-behind-wins and sense sense of jeopardy and painting of the bad guys as a deadly threat of that 'pistoning' fit the flow of genre combats beautifully, the image of the glowy-handed healer, standing behind 'hero,' closing his wounds fast as they're opened does not. The Warlord, of course, does not make wounds, even the minor ones hps theoretically represent, just close up. It doesn't, in the narrative, trivialize the price paid in blood for victory, nor take the credit for or meaning of that victory away from those who actually won it. The Warlord inspires, offers tactics, but the toughness and the execution have to come from his allies, they're not just puppets animated by life force magically pumped into them. That's why the Warlord as a viable support alternative isn't just needed for players who relish that kind of contribution, but not the high-magic concepts that currently provide it, but also for DMs who want to give campaigns a more heroic genre feel by eliminating the highest-magic class options, and the glowy-healing weirdness they bring with them. [/QUOTE]
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