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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Kinematics" data-source="post: 7369577" data-attributes="member: 6932123"><p>Currently re-watching the video (it's up on YouTube now, <a href="https://www.youtube.com/watch?v=dK1--2XO_Y0" target="_blank">here</a>), and seeing that Mike answers several of the questions brought up.</p><p></p><p>A couple things:</p><p></p><p>1) He's explicitly on-board with giving the Warlord healing right from the start (3rd level, in this case). There's no reason not to, and since it's drawing off of the dice pools he created from the Eldritch Knight's spells, as soon as that pool is available, you should be able to use it in that way.</p><p></p><p>I put together a table comparing the potential Warlord healing vs a Cleric's Cure Wounds + Heal, assuming they both used every possible bit of their resources on healing. It varies a bit, generally ranging from 30% to 60% of a cleric's potential. When you consider that the Cleric needs to use spells for lots of other things, and that the Warlord has somewhat higher efficiency because of overhealing and temp HP, I would consider the Warlord to be on par with most of the raw HP healing that a Cleric would provide.</p><p></p><p>2) A point that I missed when I did the transcription: The size of the Tactical Focus area should grow as you level. He didn't specify the amount, but I could see it being reasonable to increase in size by 1 square per level. (Max size: 21 squares) A more conservative growth rate would be 1 square every other level. (Max size: 12 squares)</p><p></p><p>I'd probably evaluate what you could do at 10th level. </p><p></p><p>A growth of 1 square every other level would have a size of 7 squares by 10th level, which is longer than a single person's move speed (barring movement improvements). You can get a bit of a stretch for an escape run, or maybe 3 squares in front of and behind a door, plus the space in the doorway. You can surround all but one square of a medium creature. There's stuff you can do with it, but it has to be tightly focused.</p><p></p><p>A growth of 1 square every level would have a size of 11 squares by 10th level. That's enough to completely surround a medium creature (and just one more square would surround a large creature). It gives very long runs to allow evading opportunity attacks, and very large position swaps. Honestly, at this size the cantrip options start becoming quite powerful, and rearranging it on the map starts becoming troublesome.</p><p></p><p>Since the healing/damage ability is restricted to the Tactical Focus area, you want it to be large enough to connect to your various party members. I think, if it was designed for a party of 4, 7 squares would be sufficient. If your party size is 6 to 8 players, the effect starts becoming more difficult to coordinate. But then again, with a party of that size, there's so much potential power at the table that you don't <em>need</em> to be able to handle everything.</p><p></p><p>I'm going to <em>guess</em> that it will increase at 1 square every other level, as that keeps things narrowly focused enough to require "interesting choices".</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7369577, member: 6932123"] Currently re-watching the video (it's up on YouTube now, [URL="https://www.youtube.com/watch?v=dK1--2XO_Y0"]here[/URL]), and seeing that Mike answers several of the questions brought up. A couple things: 1) He's explicitly on-board with giving the Warlord healing right from the start (3rd level, in this case). There's no reason not to, and since it's drawing off of the dice pools he created from the Eldritch Knight's spells, as soon as that pool is available, you should be able to use it in that way. I put together a table comparing the potential Warlord healing vs a Cleric's Cure Wounds + Heal, assuming they both used every possible bit of their resources on healing. It varies a bit, generally ranging from 30% to 60% of a cleric's potential. When you consider that the Cleric needs to use spells for lots of other things, and that the Warlord has somewhat higher efficiency because of overhealing and temp HP, I would consider the Warlord to be on par with most of the raw HP healing that a Cleric would provide. 2) A point that I missed when I did the transcription: The size of the Tactical Focus area should grow as you level. He didn't specify the amount, but I could see it being reasonable to increase in size by 1 square per level. (Max size: 21 squares) A more conservative growth rate would be 1 square every other level. (Max size: 12 squares) I'd probably evaluate what you could do at 10th level. A growth of 1 square every other level would have a size of 7 squares by 10th level, which is longer than a single person's move speed (barring movement improvements). You can get a bit of a stretch for an escape run, or maybe 3 squares in front of and behind a door, plus the space in the doorway. You can surround all but one square of a medium creature. There's stuff you can do with it, but it has to be tightly focused. A growth of 1 square every level would have a size of 11 squares by 10th level. That's enough to completely surround a medium creature (and just one more square would surround a large creature). It gives very long runs to allow evading opportunity attacks, and very large position swaps. Honestly, at this size the cantrip options start becoming quite powerful, and rearranging it on the map starts becoming troublesome. Since the healing/damage ability is restricted to the Tactical Focus area, you want it to be large enough to connect to your various party members. I think, if it was designed for a party of 4, 7 squares would be sufficient. If your party size is 6 to 8 players, the effect starts becoming more difficult to coordinate. But then again, with a party of that size, there's so much potential power at the table that you don't [i]need[/i] to be able to handle everything. I'm going to [i]guess[/i] that it will increase at 1 square every other level, as that keeps things narrowly focused enough to require "interesting choices". [/QUOTE]
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