Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauln6" data-source="post: 7370698" data-attributes="member: 6777422"><p>Yes there is a large difference in that the basic effects of the spell are prescribed in more detail than martial options. However that doesn't also preclude using spells in a similar way. Using invisibility to leave only one visible target, using an illusion to create an image of a racial enemy and so on. The more prescribed everything is, the more it becomes like button pushing or card playing. On the one hand you have something silly like using come and get it on an ooze. On the other you run the risk your DM saying that's too silly. I prefer things more fluid though. Most DMs want players to have fun. The key is try to apply some logic and common sense and just ask the player HOW it is they intend to achieve the result they want. Making a lot of noise by banging a sword on a stone floor to attract something with blind sense could work in some circumstances.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7370698, member: 6777422"] Yes there is a large difference in that the basic effects of the spell are prescribed in more detail than martial options. However that doesn't also preclude using spells in a similar way. Using invisibility to leave only one visible target, using an illusion to create an image of a racial enemy and so on. The more prescribed everything is, the more it becomes like button pushing or card playing. On the one hand you have something silly like using come and get it on an ooze. On the other you run the risk your DM saying that's too silly. I prefer things more fluid though. Most DMs want players to have fun. The key is try to apply some logic and common sense and just ask the player HOW it is they intend to achieve the result they want. Making a lot of noise by banging a sword on a stone floor to attract something with blind sense could work in some circumstances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls Happy Fun Hour: The Warlord
Top