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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Kinematics" data-source="post: 7370883" data-attributes="member: 6932123"><p>Doing some rewatching, and how Mike was considering whether the dice pool he was using for healing might or might not be used for the spell-like abilities, he eventually decided to separate the two concerns because they'd cause problems due to competing for the same resources (the warlord's choice of action). And he also brought up the idea that the dice could be split — that is, if you had a 2d10 pool for a given use, you could give 1d10 to heal someone, and 1d10 to boost someone else's damage.</p><p></p><p>Anyway, for all that preface — isn't he just giving an extra attack to the person whose damage he's boosting? If your 2H longsword does 2d10 instead of 1d10 (though only one +Str addition), it's sort of, but not quite the same as rolling two attacks. It does less damage than two attacks could potentially do, but it also only needs one attack roll, so you don't have to deal with misses.</p><p></p><p>So essentially he has his warlord using her healing resource as an underhanded "extra attack" as an alternate option for how to apply that resource.</p><p></p><p></p><p>This gets back to my "implementation detail" issue. The root desire is "boost damage". The implementation used before is "grant an extra attack". The implementation used here is "boost damage on an attack". In this case Mike is creating it through the same pool as the healing is coming from, since that resource pool defines how much you can draw that can still be considered approximately balanced for the class as a whole. </p><p></p><p>At the same time, by allowing the use of this resource in multiple different ways at the same time (splitting the dice up), it's not competing for the character's <em>action</em> resources — one person telling you to heal, and another telling you to help him kill the mob, and only one action that you can use between them. That's not an 'interesting' choice, it's a frustrating one, and one that Mike has put efforts into avoiding in his HFH designs.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7370883, member: 6932123"] Doing some rewatching, and how Mike was considering whether the dice pool he was using for healing might or might not be used for the spell-like abilities, he eventually decided to separate the two concerns because they'd cause problems due to competing for the same resources (the warlord's choice of action). And he also brought up the idea that the dice could be split — that is, if you had a 2d10 pool for a given use, you could give 1d10 to heal someone, and 1d10 to boost someone else's damage. Anyway, for all that preface — isn't he just giving an extra attack to the person whose damage he's boosting? If your 2H longsword does 2d10 instead of 1d10 (though only one +Str addition), it's sort of, but not quite the same as rolling two attacks. It does less damage than two attacks could potentially do, but it also only needs one attack roll, so you don't have to deal with misses. So essentially he has his warlord using her healing resource as an underhanded "extra attack" as an alternate option for how to apply that resource. This gets back to my "implementation detail" issue. The root desire is "boost damage". The implementation used before is "grant an extra attack". The implementation used here is "boost damage on an attack". In this case Mike is creating it through the same pool as the healing is coming from, since that resource pool defines how much you can draw that can still be considered approximately balanced for the class as a whole. At the same time, by allowing the use of this resource in multiple different ways at the same time (splitting the dice up), it's not competing for the character's [i]action[/i] resources — one person telling you to heal, and another telling you to help him kill the mob, and only one action that you can use between them. That's not an 'interesting' choice, it's a frustrating one, and one that Mike has put efforts into avoiding in his HFH designs. [/QUOTE]
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