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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="OB1" data-source="post: 7372790" data-attributes="member: 6796241"><p>The requirement is for <strong>any</strong> combination of classes to be viable, of which a single party class is a subset, and is achieved primarily through ensuring the combat effectiveness of each individual class. Spotlight balance in 5e is not a result of mechanics but rather by the DM focusing on the ideals and bonds of the PCs. If there is a Class Designers guide that references this, I haven't seen it published, my hypothesis comes from reasoned observation of the system. Those observations come from discussions here on EnWorld and from having played and completed published adventures with single class parties, as well as from running a campaign from 1st to 16th level for a party made up of a Monk, Fighter, Ranger and Rogue. In that game, there has been no problem not having a healer, leader, buffer or support character.</p><p></p><p>It's not that the game is 'too easy' it's that the balance point of the base game is set to allow players to pick characters with total disregard for what others in the group are picking. If you create a class that is only effective when mixed with certain other classes, you risk losing that balance throughout the game.</p><p></p><p>The business plan of 5e has likely pivoted from the original design goals based on feedback from players and the explosive sales of the product. If you want a Warlord in 5e, it will be much easier to fit it to what 5e has become than to fight against the design of the system. Which is what Mearls did. As I said earlier, I think this sub-class could show a path towards a full class, but if it does it will be done in a way to fit into what 5e is.</p></blockquote><p></p>
[QUOTE="OB1, post: 7372790, member: 6796241"] The requirement is for [B]any[/B] combination of classes to be viable, of which a single party class is a subset, and is achieved primarily through ensuring the combat effectiveness of each individual class. Spotlight balance in 5e is not a result of mechanics but rather by the DM focusing on the ideals and bonds of the PCs. If there is a Class Designers guide that references this, I haven't seen it published, my hypothesis comes from reasoned observation of the system. Those observations come from discussions here on EnWorld and from having played and completed published adventures with single class parties, as well as from running a campaign from 1st to 16th level for a party made up of a Monk, Fighter, Ranger and Rogue. In that game, there has been no problem not having a healer, leader, buffer or support character. It's not that the game is 'too easy' it's that the balance point of the base game is set to allow players to pick characters with total disregard for what others in the group are picking. If you create a class that is only effective when mixed with certain other classes, you risk losing that balance throughout the game. The business plan of 5e has likely pivoted from the original design goals based on feedback from players and the explosive sales of the product. If you want a Warlord in 5e, it will be much easier to fit it to what 5e has become than to fight against the design of the system. Which is what Mearls did. As I said earlier, I think this sub-class could show a path towards a full class, but if it does it will be done in a way to fit into what 5e is. [/QUOTE]
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