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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="mellored" data-source="post: 7373897" data-attributes="member: 6801209"><p>Sure. Just like any wizard can cast any spell, and each sub-class get's a bonuses to certain spells.</p><p></p><p>i.e. </p><p>Direct the strike (any warlord): An ally can reroll a missed attack.</p><p>Tactician: When you use direct the strike, the ally gains +Int to hit.</p><p></p><p>Having a flexible choose-your-gambit based system would allow for lots of builds and easy expansion into new concepts just by adding new gabits.</p><p></p><p>I never saw the resourceful warlord as any kind of architype. It was just a middle-of-the-road warlord between insperation and tactical.</p><p></p><p>"Feerless Rescure" sounds good. But adding THP for provoking seems a bit off.</p><p>In general, you want to avoid too many off-turn die rolls.</p><p></p><p>IMO, that would work better as an Int based Sage-lord. Making knowlage checks to know you enemy, beyond mearly the "plants are vulnerable to fire".</p><p></p><p>i.e.</p><p>"This orc clan considers mongooses to be sacred. It will confuse them if we use it as our battle cry."</p><p>"This kind of jelly's acids produces vinegar, it can be neutralized with baking soda."</p><p>"That style of armor restricts arm movement to 20 degrees. So try and stay outside it's range."</p><p></p><p>Might be hard to come up with a good mechanic for it though.</p><p>Possibly a random bonus?</p><p>i.e.</p><p></p><p>Make a knowlege check, you gain a bonus on the chart below.</p><p>0-10: Nothing</p><p>11-12: +2 to-hit.</p><p>13-14: +2 to defense.</p><p>ect...</p><p></p><p>IMO, just make most gabits will work both in melee and range by default. Allowing for both Str or Dex.</p><p></p><p>Forgot that one.</p><p></p><p>That could be fun, but tricky to pull off well. Paticularly if you don't have any towns nearby.</p><p>Probably best left as a gambit. Something any warlord can pick up.</p><p></p><p>"Mascot" might be a better name. But i'm not sure how much different it is from inspiring.</p><p></p><p>Those all work.</p><p></p><p></p><p>I like the idea of the Overwatch zone being a core feature. Though not as a full requirement.</p><p>Something like dealing full damage if you guessed correctly, but still ahve half on a miss-placement.</p><p></p><p></p><p>Maybe something like...</p><p></p><p>Gambits: </p><p>Focus Fire: Allies gain a +1d4 bonus to any damage roll against the target. If the target is in your overwatch zone, increase the bonus to +1d6.</p><p>Shift: An ally can move half their speed. If they are in your overwatch zone, they do not provoke OA's.</p><p></p><p>Sub-class:</p><p>Tactician: All enemies are considered in your overwatch zone for the Focus Fire gambits.</p><p>Skirmisher: All allies are considered in your overwatch zone for the Shift gambits.</p></blockquote><p></p>
[QUOTE="mellored, post: 7373897, member: 6801209"] Sure. Just like any wizard can cast any spell, and each sub-class get's a bonuses to certain spells. i.e. Direct the strike (any warlord): An ally can reroll a missed attack. Tactician: When you use direct the strike, the ally gains +Int to hit. Having a flexible choose-your-gambit based system would allow for lots of builds and easy expansion into new concepts just by adding new gabits. I never saw the resourceful warlord as any kind of architype. It was just a middle-of-the-road warlord between insperation and tactical. "Feerless Rescure" sounds good. But adding THP for provoking seems a bit off. In general, you want to avoid too many off-turn die rolls. IMO, that would work better as an Int based Sage-lord. Making knowlage checks to know you enemy, beyond mearly the "plants are vulnerable to fire". i.e. "This orc clan considers mongooses to be sacred. It will confuse them if we use it as our battle cry." "This kind of jelly's acids produces vinegar, it can be neutralized with baking soda." "That style of armor restricts arm movement to 20 degrees. So try and stay outside it's range." Might be hard to come up with a good mechanic for it though. Possibly a random bonus? i.e. Make a knowlege check, you gain a bonus on the chart below. 0-10: Nothing 11-12: +2 to-hit. 13-14: +2 to defense. ect... IMO, just make most gabits will work both in melee and range by default. Allowing for both Str or Dex. Forgot that one. That could be fun, but tricky to pull off well. Paticularly if you don't have any towns nearby. Probably best left as a gambit. Something any warlord can pick up. "Mascot" might be a better name. But i'm not sure how much different it is from inspiring. Those all work. I like the idea of the Overwatch zone being a core feature. Though not as a full requirement. Something like dealing full damage if you guessed correctly, but still ahve half on a miss-placement. Maybe something like... Gambits: Focus Fire: Allies gain a +1d4 bonus to any damage roll against the target. If the target is in your overwatch zone, increase the bonus to +1d6. Shift: An ally can move half their speed. If they are in your overwatch zone, they do not provoke OA's. Sub-class: Tactician: All enemies are considered in your overwatch zone for the Focus Fire gambits. Skirmisher: All allies are considered in your overwatch zone for the Shift gambits. [/QUOTE]
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