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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 7373911" data-attributes="member: 996"><p>Stacking can be problematic, but there's no shortage of it. Mike's original idea of having Gambits require concentration is a good one. The fighter has no use for concentration ATM, so it's particularly good for a fighter sub-class. A Gambit could even keep going as long as the Warlord or enough of his allies are concentrating on keeping the 'plan' on track. Once the warlord is down, and there aren't enough of his allies sticking to the plan, it falls apart...</p><p>...while it's still salvageable, concentration could be resumed to add (or return) allies to the Gambit's benefits. Like any idea I have, probably too complicated, but it catches the idea of participating in a plan to get the benefits. It also keeps the warlord from stacking his buffing Gambits too easily with the most OP buffs of other support types, which generally require Concentration.</p><p></p><p> I just see it as a second word that sounds better than 'exploit' (like 'maneuver'). To make a viable support character from first that remains viable through all levels based on 'gambits' they'd have to have rather a lot of them to choose from, and a fairly high degree of flexibility in choosing which ones to execute in a given encounter. And, the feature, whether CS dice, maneuver, gambit or some combinations would have to be level-gated, so that as the party advances, the Warlord keeps up with their needs and continues to complement their growing abilities. One problem with the BM is that his maneuvers failed in that regard, being essentially all 'low level' abilities. </p><p></p><p>If this design challenge had been taken up in the playtest, we might have gotten a more consistent, unified approach. Instead of the weird, piecemeal way non-BMs use CS dice, we could have a consistent set of maneuvers or gambits that various 'martial' (whether non-magical or mixed) classes can draw from and new classes or sub-classes could add too. Of course, they could have kept something like MDDs, too. ::shrug::</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7373911, member: 996"] Stacking can be problematic, but there's no shortage of it. Mike's original idea of having Gambits require concentration is a good one. The fighter has no use for concentration ATM, so it's particularly good for a fighter sub-class. A Gambit could even keep going as long as the Warlord or enough of his allies are concentrating on keeping the 'plan' on track. Once the warlord is down, and there aren't enough of his allies sticking to the plan, it falls apart... ...while it's still salvageable, concentration could be resumed to add (or return) allies to the Gambit's benefits. Like any idea I have, probably too complicated, but it catches the idea of participating in a plan to get the benefits. It also keeps the warlord from stacking his buffing Gambits too easily with the most OP buffs of other support types, which generally require Concentration. I just see it as a second word that sounds better than 'exploit' (like 'maneuver'). To make a viable support character from first that remains viable through all levels based on 'gambits' they'd have to have rather a lot of them to choose from, and a fairly high degree of flexibility in choosing which ones to execute in a given encounter. And, the feature, whether CS dice, maneuver, gambit or some combinations would have to be level-gated, so that as the party advances, the Warlord keeps up with their needs and continues to complement their growing abilities. One problem with the BM is that his maneuvers failed in that regard, being essentially all 'low level' abilities. If this design challenge had been taken up in the playtest, we might have gotten a more consistent, unified approach. Instead of the weird, piecemeal way non-BMs use CS dice, we could have a consistent set of maneuvers or gambits that various 'martial' (whether non-magical or mixed) classes can draw from and new classes or sub-classes could add too. Of course, they could have kept something like MDDs, too. ::shrug:: [/QUOTE]
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