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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Remathilis" data-source="post: 7374110" data-attributes="member: 7635"><p>See, I'd rather let any character "cause a distraction" to give advantage to his allies Stealth checks. I mean, I guess you could have some "add a extra die roll" power as well...</p><p></p><p></p><p></p><p>Seems strong for a bonus action. Maybe as a normal action.</p><p></p><p></p><p></p><p>Funny enough, there are as many warlord wishlists and grains of sand on the beach. Part of the problem with trying to nail this down.</p><p></p><p></p><p></p><p>Aside from Favored enemy, what does the 1e/2e ranger get that the 5e doesn't?</p><p></p><p>Weapon/Armor Proficiency: Looks right. Rangers weren't plate-mail wearers, so light/medium seems right.</p><p>Dual-Wielding (2e): Still an option.</p><p>Double first level hp (1e): A wonky rule that doesn't need to be. He's had d10s in nearly every edition since.</p><p>Favored Enemy (1e/2e) This needs fixing. Getting level to damage against nearly 1/2 the MM is a little too strong, but I see no reason a bonus to damage can't be in the cards.</p><p>Tracking. Hmmm. Rangers get survival as a skill.</p><p>Hide/Move Silently (2e): They also get Stealth as a skill.</p><p>Animal Empathy (2e): Animal Handling, also a skill</p><p>Spells: More, earlier, and mostly druidic. They lost the 1e wizard spells, I guess.</p><p>Use Crystal Balls (1e) A silly Aragorn-only rule. Next.</p><p>Animal Companion: Beastmaster says "hi". </p><p></p><p>The biggest issue with the ranger is that since the skill system is now standardized, some abilities a ranger got (tracking, stealth, animals) are universal skills now. The 5e ranger needs tweaking, but I don't see it as a lost cause. </p><p></p><p></p><p></p><p>So you don't actually care about the warlord archetype. Got it.</p><p></p><p></p><p></p><p>Generally, non-magical characters in 5e excel at combat prowess or skill prowess. Expansion into "near-magical" martial effects seems like it would be better served in a "Book of 9 Swords" style book where the whole combat system and class system could be changed to match it. I just don't see that happening from WotC, but a 3PP could (and should) take up that mantle.</p><p>Specifically, I don't want a warlord who never touches a weapon. I want one that fights, leads, gives buffs, uses tactics, and heals some. I want a warrior first, you want a warrior last.</p><p></p><p>We'll agree to disagree on both these goals, as we want the exact opposite from a warlord class.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7374110, member: 7635"] See, I'd rather let any character "cause a distraction" to give advantage to his allies Stealth checks. I mean, I guess you could have some "add a extra die roll" power as well... Seems strong for a bonus action. Maybe as a normal action. Funny enough, there are as many warlord wishlists and grains of sand on the beach. Part of the problem with trying to nail this down. Aside from Favored enemy, what does the 1e/2e ranger get that the 5e doesn't? Weapon/Armor Proficiency: Looks right. Rangers weren't plate-mail wearers, so light/medium seems right. Dual-Wielding (2e): Still an option. Double first level hp (1e): A wonky rule that doesn't need to be. He's had d10s in nearly every edition since. Favored Enemy (1e/2e) This needs fixing. Getting level to damage against nearly 1/2 the MM is a little too strong, but I see no reason a bonus to damage can't be in the cards. Tracking. Hmmm. Rangers get survival as a skill. Hide/Move Silently (2e): They also get Stealth as a skill. Animal Empathy (2e): Animal Handling, also a skill Spells: More, earlier, and mostly druidic. They lost the 1e wizard spells, I guess. Use Crystal Balls (1e) A silly Aragorn-only rule. Next. Animal Companion: Beastmaster says "hi". The biggest issue with the ranger is that since the skill system is now standardized, some abilities a ranger got (tracking, stealth, animals) are universal skills now. The 5e ranger needs tweaking, but I don't see it as a lost cause. So you don't actually care about the warlord archetype. Got it. Generally, non-magical characters in 5e excel at combat prowess or skill prowess. Expansion into "near-magical" martial effects seems like it would be better served in a "Book of 9 Swords" style book where the whole combat system and class system could be changed to match it. I just don't see that happening from WotC, but a 3PP could (and should) take up that mantle. Specifically, I don't want a warlord who never touches a weapon. I want one that fights, leads, gives buffs, uses tactics, and heals some. I want a warrior first, you want a warrior last. We'll agree to disagree on both these goals, as we want the exact opposite from a warlord class. [/QUOTE]
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