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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="mellored" data-source="post: 7374138" data-attributes="member: 6801209"><p>I'd rather let any character read a spell book or pray to for magic.</p><p>But sure.</p><p></p><p>Anyone can cause a distraction as an action.</p><p>Warlords can do it as a bonus action.</p><p>Skirmishing warlord can do it as a bonus action and give a bonus die.</p><p></p><p>I don't see it.</p><p>Healing word is a bonus action that gives 1d4+wis, and doesn't cost a hit die so they can still heal that hit die later. That's about 80% more healing and a 60' range. (I was thinking melee, for first aid, if i didn't say it).</p><p></p><p>Or, just give people a bucket and let them pick up the grains that intrest them.</p><p></p><p>For reference, there are 29 wizard cantrips, and 36 first level spells. And no one is forcing all wizard to take magic missile.</p><p></p><p>Aside from favored enemy, which he no longer has, what's unique to a ranger?</p><p></p><p>Fighter has weapons, armor, dual wielding, d10 hit dice, and can pick up survival, stealth, and animal empathy skills, and even wizard spells with the eldritch knight and the magic initiate feat. And anyone can buy a pet.</p><p></p><p>That leaves weapons + spells as their thing.</p><p>And many people want a spell-less version.</p><p></p><p>I fully support the warlord archetype. Whatever that means to whomever says it.</p><p></p><p>I put extra support into tactician archetype.</p><p></p><p>Which is like forcing wizards to fill up half their spell slots with magic missile and fireball. Kinda a silly thing to do.</p><p></p><p>I don't see why it needs to be "near magical" to say "look at me" while your allies hide. And I really don't see any need to change any of the system.</p><p></p><p>But, I don't see any reason why you can't have near-magical "school of the sublime way" sub-class as well.</p><p></p><p>Good thing I support all versions of the warlord under the same class. Even ones that are different than my idea.</p><p></p><p>At level 1, select some of the following.</p><p>Lead the front: When you take the attack action, you can use your bonus action to buff.</p><p>Lead from behind: You can use your action to give a buff. In addition to your bonus action buff.</p><p>Heal some: You can heal some.</p><p>Near-Magic: You can perform a near-magic maneuver.</p><p><insert the other 20 options></p><p></p><p>See. Easy.</p></blockquote><p></p>
[QUOTE="mellored, post: 7374138, member: 6801209"] I'd rather let any character read a spell book or pray to for magic. But sure. Anyone can cause a distraction as an action. Warlords can do it as a bonus action. Skirmishing warlord can do it as a bonus action and give a bonus die. I don't see it. Healing word is a bonus action that gives 1d4+wis, and doesn't cost a hit die so they can still heal that hit die later. That's about 80% more healing and a 60' range. (I was thinking melee, for first aid, if i didn't say it). Or, just give people a bucket and let them pick up the grains that intrest them. For reference, there are 29 wizard cantrips, and 36 first level spells. And no one is forcing all wizard to take magic missile. Aside from favored enemy, which he no longer has, what's unique to a ranger? Fighter has weapons, armor, dual wielding, d10 hit dice, and can pick up survival, stealth, and animal empathy skills, and even wizard spells with the eldritch knight and the magic initiate feat. And anyone can buy a pet. That leaves weapons + spells as their thing. And many people want a spell-less version. I fully support the warlord archetype. Whatever that means to whomever says it. I put extra support into tactician archetype. Which is like forcing wizards to fill up half their spell slots with magic missile and fireball. Kinda a silly thing to do. I don't see why it needs to be "near magical" to say "look at me" while your allies hide. And I really don't see any need to change any of the system. But, I don't see any reason why you can't have near-magical "school of the sublime way" sub-class as well. Good thing I support all versions of the warlord under the same class. Even ones that are different than my idea. At level 1, select some of the following. Lead the front: When you take the attack action, you can use your bonus action to buff. Lead from behind: You can use your action to give a buff. In addition to your bonus action buff. Heal some: You can heal some. Near-Magic: You can perform a near-magic maneuver. <insert the other 20 options> See. Easy. [/QUOTE]
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