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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Zardnaar" data-source="post: 7374323" data-attributes="member: 6716779"><p>There is a reason for that the Warlord concept is a weak one and outside of the 4E system it doesn't make a lot of sense as a class. Doesn't help that it has a lot of gamist mechanics in order to "buy in" to make the class work mechanically. You take away the 4E mechanics and the class doesn't really look that viable hence they broke it into Bard and Fighter archetypes (valor+ BM). </p><p></p><p> I have been reading the old Battlesystem rules for example for leading troops into battle and there is nothing in there to imply that you need a warlord type class to do that. Basically anyone can do it (int+wis+cha mod + level= commander skill), the fighter was a bit better at it as you got a built in army for free and the "elite" (lvl 1) troops could act as officers. Its probably why a lot of warlord type abilities (helaer, inspiring leader, the martial dice one) are feats in 5E, let anyone do it. </p><p></p><p> The archer warlord from 4E is totally redundant now because 4E messed up archery making it exclusive in effect to the ranger (apart from basic attacks), ion 5E that would be at best a Bravura warlord with the archery style (assuming they get it like every other warrior in the game). </p><p></p><p> Since 5E shares a lot of class abilities including half casters and 1/3rd casters even creating new Warlord only give you 4 perhaps strong enough to stand own their own archetypes and that is kind of pushing it, there is a reason we do not have a 1/3rd cleric/fighter type class (we have the Paladin). A warlord with 1/3rd cleric could help though in order to have outright magical abilities and it could be the WL equivalent of the life cleric. </p><p></p><p> My suggestion would be to not worry about things like gamist mechanic etc and just include them on any potential warlord build perhaps filtered through 5E mechanics such as granting second winds to others, technically its martial healing but its already in the game on the fighter just like bits of the WL are on Valor Bards, BM fighters, PDK and the Mastermind Rogue. </p><p></p><p> A Battle Captain at least makes more sense than some ideas that still see print like Gunslingers for example if you are using firearms why not just build a fighter who uses them (champion + feats in 5E, weapons specialist in 2E, feats in 3E). I would not try and create 10 warlords to fill some silly number Mearls came up with. Its easier with other classes I suppose due to things like kits in 2E some of which are better as back grounds anyway.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7374323, member: 6716779"] There is a reason for that the Warlord concept is a weak one and outside of the 4E system it doesn't make a lot of sense as a class. Doesn't help that it has a lot of gamist mechanics in order to "buy in" to make the class work mechanically. You take away the 4E mechanics and the class doesn't really look that viable hence they broke it into Bard and Fighter archetypes (valor+ BM). I have been reading the old Battlesystem rules for example for leading troops into battle and there is nothing in there to imply that you need a warlord type class to do that. Basically anyone can do it (int+wis+cha mod + level= commander skill), the fighter was a bit better at it as you got a built in army for free and the "elite" (lvl 1) troops could act as officers. Its probably why a lot of warlord type abilities (helaer, inspiring leader, the martial dice one) are feats in 5E, let anyone do it. The archer warlord from 4E is totally redundant now because 4E messed up archery making it exclusive in effect to the ranger (apart from basic attacks), ion 5E that would be at best a Bravura warlord with the archery style (assuming they get it like every other warrior in the game). Since 5E shares a lot of class abilities including half casters and 1/3rd casters even creating new Warlord only give you 4 perhaps strong enough to stand own their own archetypes and that is kind of pushing it, there is a reason we do not have a 1/3rd cleric/fighter type class (we have the Paladin). A warlord with 1/3rd cleric could help though in order to have outright magical abilities and it could be the WL equivalent of the life cleric. My suggestion would be to not worry about things like gamist mechanic etc and just include them on any potential warlord build perhaps filtered through 5E mechanics such as granting second winds to others, technically its martial healing but its already in the game on the fighter just like bits of the WL are on Valor Bards, BM fighters, PDK and the Mastermind Rogue. A Battle Captain at least makes more sense than some ideas that still see print like Gunslingers for example if you are using firearms why not just build a fighter who uses them (champion + feats in 5E, weapons specialist in 2E, feats in 3E). I would not try and create 10 warlords to fill some silly number Mearls came up with. Its easier with other classes I suppose due to things like kits in 2E some of which are better as back grounds anyway. [/QUOTE]
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