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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Enkhidu" data-source="post: 7374529" data-attributes="member: 351"><p>Say you want a curry for dinner. So do I. We both put together our curry dishes, adding the same kinds, but not amounts, of ingredients. We then share those dishes, and I say that yours is too hot, and you say mine is not hot enough. Objectively they are both curry - they have the same list of ingredients - but subjectively they aren't the same at all. </p><p></p><p>That's why I said that objections would be subjective, and also said that those subjective objections were <em>perfectly valid</em>. There is no one true way to fill this niche. Now I'm all ears if you can give me an objection that is objective in nature (something where the classes of objects/powers didn't fit the support niche) rather than a matter of magnitude. Otherwise we're just fiddling with dials.</p><p></p><p></p><p></p><p>There's a big disconnect - an expectation of mind-reading never works out well for anyone.</p><p></p><p></p><p></p><p>As far as I can read, the subclass in question:</p><p>* Gives other PCs a lesser version of healing when taking a Second Wind</p><p>* Gives another PC a re-roll on saves when re-rolling their own save for the same effect</p><p>* Gives another PC an attack when they Action Surge</p><p>* Has a few more ribbon abilities that don't effect other PCs.</p><p></p><p>So, nothing I said about the class is untrue - it centers on "I do something cool and everyone else gets a small benefit," and I think it fails on granting actions because of it. It's objectively missing the buffs that are requested on the list of "must haves" (which I pointed out in my initial run down in my first post in the thread), and that would require something more to be added (likely a method to replicate the mechanics of bless and a handful of other useful spells).</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 7374529, member: 351"] Say you want a curry for dinner. So do I. We both put together our curry dishes, adding the same kinds, but not amounts, of ingredients. We then share those dishes, and I say that yours is too hot, and you say mine is not hot enough. Objectively they are both curry - they have the same list of ingredients - but subjectively they aren't the same at all. That's why I said that objections would be subjective, and also said that those subjective objections were [I]perfectly valid[/I]. There is no one true way to fill this niche. Now I'm all ears if you can give me an objection that is objective in nature (something where the classes of objects/powers didn't fit the support niche) rather than a matter of magnitude. Otherwise we're just fiddling with dials. There's a big disconnect - an expectation of mind-reading never works out well for anyone. As far as I can read, the subclass in question: * Gives other PCs a lesser version of healing when taking a Second Wind * Gives another PC a re-roll on saves when re-rolling their own save for the same effect * Gives another PC an attack when they Action Surge * Has a few more ribbon abilities that don't effect other PCs. So, nothing I said about the class is untrue - it centers on "I do something cool and everyone else gets a small benefit," and I think it fails on granting actions because of it. It's objectively missing the buffs that are requested on the list of "must haves" (which I pointed out in my initial run down in my first post in the thread), and that would require something more to be added (likely a method to replicate the mechanics of bless and a handful of other useful spells). [/QUOTE]
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