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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Zardnaar" data-source="post: 7375815" data-attributes="member: 6716779"><p>That is why I used the warlock as a template and added the Rogue bonus ASI for a level 10 feature. To convert a 4E power you turn it into a "invocation" and can level gate or subclass it from there. </p><p> Its the best chasis to make a 4E type PC and if you make short rest mechanics some you can duplicate AEDU especially if you use the short rest= 5 minute rule. </p><p></p><p> From there you can make a warlock or even an alternate PHB if you want if you could be assed rewriting all of the 5e classes. Alot of 4E design concepts are in 5E they just compressed 30 levels into 20 (or even 10-15) and instead of 1W, 2W etc you just get an extra attack or a bonus dice of damage (hex, hunters quarry, lvl 8 cleric ability, colossus slayer etc). </p><p></p><p>4E mechanics were mostly fine at least in terms of how they work, the mistake was every class being AEDU (which made no sense for some ie Fighters), and the tactical playstyle. Most of the hate directed at 4E basically boils down to the class design and the playstyle that design enabled. The design was to restrictive if nothing else and they had to do things like design a powers lists to enable some classes to use archery or TWF. You could probably keep the 4E rules and rewrite the classes chapter and use it to clone a system for example, 5E could be used to make AD&D 3E or vert stripped down B/X type game.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7375815, member: 6716779"] That is why I used the warlock as a template and added the Rogue bonus ASI for a level 10 feature. To convert a 4E power you turn it into a "invocation" and can level gate or subclass it from there. Its the best chasis to make a 4E type PC and if you make short rest mechanics some you can duplicate AEDU especially if you use the short rest= 5 minute rule. From there you can make a warlock or even an alternate PHB if you want if you could be assed rewriting all of the 5e classes. Alot of 4E design concepts are in 5E they just compressed 30 levels into 20 (or even 10-15) and instead of 1W, 2W etc you just get an extra attack or a bonus dice of damage (hex, hunters quarry, lvl 8 cleric ability, colossus slayer etc). 4E mechanics were mostly fine at least in terms of how they work, the mistake was every class being AEDU (which made no sense for some ie Fighters), and the tactical playstyle. Most of the hate directed at 4E basically boils down to the class design and the playstyle that design enabled. The design was to restrictive if nothing else and they had to do things like design a powers lists to enable some classes to use archery or TWF. You could probably keep the 4E rules and rewrite the classes chapter and use it to clone a system for example, 5E could be used to make AD&D 3E or vert stripped down B/X type game. [/QUOTE]
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