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Mike Mearls Happy Fun Hour: The Warlord
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<blockquote data-quote="Tony Vargas" data-source="post: 7375852" data-attributes="member: 996"><p>I "designed" classes in 1e - they were laughable, but the process wasn't difficult, just ballparking from existing classes. In 2e I used the DMG guidelines to create two classes, one of which a player used to make a character that went to 18th level (in large part because it was one of those goofy-low-exp classes, everyone else was 11-14th) - oh, and years later I created a 2e Warlord in an afternoon just on a lark. 3e I created any number of PrCs. 4e? Brick wall. Monsters (and, thus, Companion characters and other NPCs) were easy, magic items weren't bad, but classes (and, really, any player-facing option) were a real PitA.</p><p>OTOH, Essentials came out and I banged out a couple of fighter sub-classes, again, in an afternoon. </p><p>5e I took a stab(npi) at a non-Ki, weapon-using martial artist class, and, even adding outré mechanics (it rolled multiple dice to attack, like a storyteller dice pool, and 'spent' hits /and misses/ to do maneuvers) it wasn't too insanely difficult, because you have so much freedom and design space to muddle around in. In that, and many other ways, 5e is just a pleasure to tinker with & run - a real DM's edition.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7375852, member: 996"] I "designed" classes in 1e - they were laughable, but the process wasn't difficult, just ballparking from existing classes. In 2e I used the DMG guidelines to create two classes, one of which a player used to make a character that went to 18th level (in large part because it was one of those goofy-low-exp classes, everyone else was 11-14th) - oh, and years later I created a 2e Warlord in an afternoon just on a lark. 3e I created any number of PrCs. 4e? Brick wall. Monsters (and, thus, Companion characters and other NPCs) were easy, magic items weren't bad, but classes (and, really, any player-facing option) were a real PitA. OTOH, Essentials came out and I banged out a couple of fighter sub-classes, again, in an afternoon. 5e I took a stab(npi) at a non-Ki, weapon-using martial artist class, and, even adding outré mechanics (it rolled multiple dice to attack, like a storyteller dice pool, and 'spent' hits /and misses/ to do maneuvers) it wasn't too insanely difficult, because you have so much freedom and design space to muddle around in. In that, and many other ways, 5e is just a pleasure to tinker with & run - a real DM's edition. [/QUOTE]
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