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Mike Mearls, I am calling you out! (Legends & Lore 6/28)
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<blockquote data-quote="I'm A Banana" data-source="post: 5606304" data-attributes="member: 2067"><p>So last night, I whip up a little <a href="http://www.enworld.org/forum/blogs/kamikaze-midget/6542-adventure-time-what-do-you-do-other-than-combat.html" target="_blank">blog entry</a> beginning to break down the idea of "adventure based design" that I've posted about around here before. I begin at the most logical place: showing what an adventure based design would need, and showing where we are with the current state of the game. </p><p></p><p>I leave it overnight, then go to work, get back home, edit it a bit, and slap it up in the blog-o-sphere. </p><p></p><p>Well, <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110628" target="_blank">I think mearls hacked into my computer</a>...or possibly <a href="http://www.enworld.org/forum/general-rpg-discussion/252239-roles-d-d-4th-edition-d-d-combat-non-combat-roles-2.html#post4708228" target="_blank">has been stalking me on ENWorld for two years</a>. </p><p></p><p>In fact, it's not just this "D&D is about more than combat!" idea! It's like when I told him <a href="http://www.enworld.org/forum/general-rpg-discussion/251167-mearls-talks-about-how-he-hates-resistances-6.html" target="_blank">about scaling complexity</a>, he's taken the idea and run with it! </p><p></p><p>And, given the last paragraph of today's article, I'm thinking he's gonna go onto talking about how combat mechanics are just another kind of conflict resolution, and about how a "roll a d20 and add modifiers, then subtract damage from a point pool" is not just limited to fighting! That it is a good mechanic all by itself and that it can be used for things like exploration and "roleplay" too! <em>Just like I've said!</em></p><p></p><p>I know Mike Mearls has ruined everything, but I never thought he would ruin <em>my mind</em> like this! I feel so....violated! </p><p></p><p>Now, I suppose it's possible that this is an unconscious Clark Kent thing. That D&D Superhero "Mike Mearls" and struggling writer/designer/WILL ROLL DICE FOR FOOD sign holder KM are really the same person, only on different sides of the country, born years apart. It's true that we've never been seen in the same room at the same time. It might also be some New Galactica Gaius Baltar mind-Cylon thing where he has visions of me in sexy poses with almost no clothes guiding him to D&D's True Destiny. </p><p></p><p>But if the MRI scans turn out negative for schizophrenia, and also if I turn out not to be a sexy blonde, I think I am forced to assume that Mike Mearls, RPG Group Manager for D&D R&D, is a <a href="http://www.urbandictionary.com/define.php?term=biter" target="_blank">biter</a>. </p><p></p><p>Because the only other alternative is that great minds think alike and that Mike Mearls has gone on to live a gamer's dream with his great mind while I struggle to dork out in poverty in my NYC apartment letting all this great design talent go to waste. And that's just not [ame="http://www.amazon.com/Outliers-Story-Success-Malcolm-Gladwell/dp/0316017922"]FAIR[/ame].</p><p></p><p>*sigh*. Anyway, I agree with his ideas and I'm glad he's at the helm.</p><p></p><p>Now to go re-edit my resume, submit it into the eternal sucking black void of potentially rewarding employment, and try not to cry too hard at the futility of existence. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5606304, member: 2067"] So last night, I whip up a little [URL="http://www.enworld.org/forum/blogs/kamikaze-midget/6542-adventure-time-what-do-you-do-other-than-combat.html"]blog entry[/URL] beginning to break down the idea of "adventure based design" that I've posted about around here before. I begin at the most logical place: showing what an adventure based design would need, and showing where we are with the current state of the game. I leave it overnight, then go to work, get back home, edit it a bit, and slap it up in the blog-o-sphere. Well, [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110628"]I think mearls hacked into my computer[/URL]...or possibly [URL="http://www.enworld.org/forum/general-rpg-discussion/252239-roles-d-d-4th-edition-d-d-combat-non-combat-roles-2.html#post4708228"]has been stalking me on ENWorld for two years[/URL]. In fact, it's not just this "D&D is about more than combat!" idea! It's like when I told him [URL="http://www.enworld.org/forum/general-rpg-discussion/251167-mearls-talks-about-how-he-hates-resistances-6.html"]about scaling complexity[/URL], he's taken the idea and run with it! And, given the last paragraph of today's article, I'm thinking he's gonna go onto talking about how combat mechanics are just another kind of conflict resolution, and about how a "roll a d20 and add modifiers, then subtract damage from a point pool" is not just limited to fighting! That it is a good mechanic all by itself and that it can be used for things like exploration and "roleplay" too! [I]Just like I've said![/I] I know Mike Mearls has ruined everything, but I never thought he would ruin [I]my mind[/I] like this! I feel so....violated! Now, I suppose it's possible that this is an unconscious Clark Kent thing. That D&D Superhero "Mike Mearls" and struggling writer/designer/WILL ROLL DICE FOR FOOD sign holder KM are really the same person, only on different sides of the country, born years apart. It's true that we've never been seen in the same room at the same time. It might also be some New Galactica Gaius Baltar mind-Cylon thing where he has visions of me in sexy poses with almost no clothes guiding him to D&D's True Destiny. But if the MRI scans turn out negative for schizophrenia, and also if I turn out not to be a sexy blonde, I think I am forced to assume that Mike Mearls, RPG Group Manager for D&D R&D, is a [URL="http://www.urbandictionary.com/define.php?term=biter"]biter[/URL]. Because the only other alternative is that great minds think alike and that Mike Mearls has gone on to live a gamer's dream with his great mind while I struggle to dork out in poverty in my NYC apartment letting all this great design talent go to waste. And that's just not [ame="http://www.amazon.com/Outliers-Story-Success-Malcolm-Gladwell/dp/0316017922"]FAIR[/ame]. *sigh*. Anyway, I agree with his ideas and I'm glad he's at the helm. Now to go re-edit my resume, submit it into the eternal sucking black void of potentially rewarding employment, and try not to cry too hard at the futility of existence. :.-( [/QUOTE]
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Mike Mearls, I am calling you out! (Legends & Lore 6/28)
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