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Mike Mearls, I am calling you out! (Legends & Lore 6/28)
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<blockquote data-quote="ThirdWizard" data-source="post: 5607558" data-attributes="member: 12037"><p>I wanted to keep it simple! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>LostSoul has it right, though. </p><p></p><p>What would actually happen would be that when she tried to act against those consequences, the GM would compel her to <em>completely fail</em> her attacks! Then she would have a choice. She could take the compel, and gain a fate point, or she could spend a fate point, and suck it up and get her action. If she had no fate points, she would be out of luck and there would be little chance of success in the scene. If she had plenty of fate points, she would be able to continue, but having spent some valuable resources.</p><p></p><p>Keep in mind that in FATE, a fate point can do things like alter reality. I can say that, you know what, I just happened to pack that garlic today when we run into a vampire. They are very powerful narrative resources.</p><p></p><p>EDIT: Oh, and that moderate consequence is a really big deal, because the GM will be compelling it for a couple more sessions! The mild consequence will be gone soon after the scene ("encounter") is over. Also, she won't be able to take a physical or mental moderate consequence until that one is gone. They must really have needed the mercenaries! I highly recommend the game, it is a lot of fun.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5607558, member: 12037"] I wanted to keep it simple! :) LostSoul has it right, though. What would actually happen would be that when she tried to act against those consequences, the GM would compel her to [i]completely fail[/i] her attacks! Then she would have a choice. She could take the compel, and gain a fate point, or she could spend a fate point, and suck it up and get her action. If she had no fate points, she would be out of luck and there would be little chance of success in the scene. If she had plenty of fate points, she would be able to continue, but having spent some valuable resources. Keep in mind that in FATE, a fate point can do things like alter reality. I can say that, you know what, I just happened to pack that garlic today when we run into a vampire. They are very powerful narrative resources. EDIT: Oh, and that moderate consequence is a really big deal, because the GM will be compelling it for a couple more sessions! The mild consequence will be gone soon after the scene ("encounter") is over. Also, she won't be able to take a physical or mental moderate consequence until that one is gone. They must really have needed the mercenaries! I highly recommend the game, it is a lot of fun. [/QUOTE]
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Mike Mearls, I am calling you out! (Legends & Lore 6/28)
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