Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mike Mearls, I am calling you out! (Legends & Lore 6/28)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5608156" data-attributes="member: 2067"><p>You could always pay me! I promise roughly equivalent service, two years earlier, with the added bonus of knowing exactly where your money is going! Namely, my next meal, since I am poverty-stricken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Personally, I'd basically agree with the "too abstract" thing for FATE, but you can ground them a little harder for D&D. Each d20 roll in combat means a specific attack. Each d20 roll in a social interaction could mean a specific argument made to persuade. Like, "I kill him with my sword," you could say, "I try to persuade him with my diplomacy!", and then you could "hit" or "miss" and you'd have "damage" which would tell you how persuasive you were if you hit. Once you reduced your opponent's points to 0, they're persuaded, but it will take more than one diplomatic argument, and more tricks than a few skill checks could give you, in order to keep it interesting over a semi-long-term (say, half an hour or so of actual play time).</p><p></p><p>Those individual tricks could be similar to the aspects of FATE, but be more related to your character. So Lidda might have a <strong>Back-Ally Threats</strong> ability to use with her Intimidate that gives enemies a -2 to their Willpower so that future persuasions are more often effective. She has this because she's a rogue, and so can have that special ability.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5608156, member: 2067"] You could always pay me! I promise roughly equivalent service, two years earlier, with the added bonus of knowing exactly where your money is going! Namely, my next meal, since I am poverty-stricken. :) Personally, I'd basically agree with the "too abstract" thing for FATE, but you can ground them a little harder for D&D. Each d20 roll in combat means a specific attack. Each d20 roll in a social interaction could mean a specific argument made to persuade. Like, "I kill him with my sword," you could say, "I try to persuade him with my diplomacy!", and then you could "hit" or "miss" and you'd have "damage" which would tell you how persuasive you were if you hit. Once you reduced your opponent's points to 0, they're persuaded, but it will take more than one diplomatic argument, and more tricks than a few skill checks could give you, in order to keep it interesting over a semi-long-term (say, half an hour or so of actual play time). Those individual tricks could be similar to the aspects of FATE, but be more related to your character. So Lidda might have a [B]Back-Ally Threats[/B] ability to use with her Intimidate that gives enemies a -2 to their Willpower so that future persuasions are more often effective. She has this because she's a rogue, and so can have that special ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mike Mearls, I am calling you out! (Legends & Lore 6/28)
Top