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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Irda Ranger" data-source="post: 7074551" data-attributes="member: 1003"><p>I guess part of the problem then is it's not terribly transparent what sort of "adventure chunks" are easily portable out of the AP into another campaign. The only AP I own is Curse of Strahd, so that's what I know. Looking at it I can sort of see what you mean; I could re-use the Ruins of Berez, Amber Temple, or Argynvostholt as locations in another campaign. I guess the monastery at Krezk, Van Richten's Tower, and Old Bonegrinder too, but those are such small locations I could DIY things like them fairly quickly. </p><p></p><p>I hadn't really thought about it before, to be honest, because I cannot preview what sort of content is in the other APs to judge how useful they'd be for content fodder. And I'm not going to spend $50 to find out when I know I don't want to use them for their intended purpose. </p><p></p><p>I might spend $50 on a book that was explicitly a collection of locations, together with adventure hooks and maps, as long as I could see a detailed lists of what those locations are and judge whether they fit in my campaign.</p><p></p><p></p><p></p><p>That would be cool. I may yet buy Tales from the Yawning Portal too, if it looks like my schedule will allow time to run it.</p><p></p><p></p><p></p><p>It doesn't have to be WotC per se. There are other indie imprints I think produce quality content. I just don't want to wade through all the DM's Guild material myself and spend the mental effort judging whether the encounters are balanced, the treasure reasonable, absent obvious rules errors, etc. I'm at a point in my life where I have more money than free time (three small kids are like that), so I'm willing to pay WotC (or whoever) to sort through it all and provide some editorial quality control.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7074551, member: 1003"] I guess part of the problem then is it's not terribly transparent what sort of "adventure chunks" are easily portable out of the AP into another campaign. The only AP I own is Curse of Strahd, so that's what I know. Looking at it I can sort of see what you mean; I could re-use the Ruins of Berez, Amber Temple, or Argynvostholt as locations in another campaign. I guess the monastery at Krezk, Van Richten's Tower, and Old Bonegrinder too, but those are such small locations I could DIY things like them fairly quickly. I hadn't really thought about it before, to be honest, because I cannot preview what sort of content is in the other APs to judge how useful they'd be for content fodder. And I'm not going to spend $50 to find out when I know I don't want to use them for their intended purpose. I might spend $50 on a book that was explicitly a collection of locations, together with adventure hooks and maps, as long as I could see a detailed lists of what those locations are and judge whether they fit in my campaign. That would be cool. I may yet buy Tales from the Yawning Portal too, if it looks like my schedule will allow time to run it. It doesn't have to be WotC per se. There are other indie imprints I think produce quality content. I just don't want to wade through all the DM's Guild material myself and spend the mental effort judging whether the encounters are balanced, the treasure reasonable, absent obvious rules errors, etc. I'm at a point in my life where I have more money than free time (three small kids are like that), so I'm willing to pay WotC (or whoever) to sort through it all and provide some editorial quality control. [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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