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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="pukunui" data-source="post: 7075297" data-attributes="member: 54629"><p>Let's see ... the Tyranny of Dragons adventures are the least modular, but they do have a few set pieces you could reuse, including a ruined castle in a swamp, a mummy lord's tomb, a white dragon's iceberg lair, and a tower protected by a magic hedge maze.</p><p></p><p><em>Princes of the Apocalypse</em> has heaps of stuff. Aside from all the setting info for the Dessarin Valley region, it's got a whole detailed starter town (Red Larch), four detailed fortresses, a massive ruined dwarven city (divided into four pieces), a large mad god's underground fane, and four sizable elemental nodes, among other things. All of these are fairly easy to drag 'n' drop into an existing campaign. There are also a number of side quests for a whole range of levels, ranging from defending a ranch against orc raiders to meeting with a shadow dragon to finding lost dwaven relics in a dwarf king's tomb, that could be of use to anyone. On top of that, the book includes all of the spells from the <em>Elemental Evil Player's Companion</em>, plus the genasi race rules, plus some new (mostly elemental-themed) magic items and stats for elemental myrmidons.</p><p></p><p><em>Out of the Abyss</em> contains general rules for traveling through the Underdark, including random encounter tables and various types of flora and fauna. It also includes a duergar city, a kuo-toa city, a drow city, a drow prison, a myconid colony, a deep gnome city (that's in the middle of being reclaimed and rebuilt), a secret trading post where various underdark races mingle, a library run by stone giants, and an underground labyrinth. There are also some encounters with things like beholders, plus an ooze temple, a troglodyte lair, and a hook horror lair. There are some new magic items, some new creatures (derro, ixitxachitl, plus more duergar) and full write-ups for the main demon lords. Also some generic NPC stats you can copy and use as needed.</p><p></p><p><em>Storm King's Thunder</em> includes another little starter town (Nightstone), a low-level goblinoid cave, two well-detailed towns (Bryn Shander, Triboar) and an agricultural fortress (Goldenfields), a hill giant lair, a frost giant lair, a fire giant lair (including a yakfolk village), a stone giant lair, a floating cloud giant castle, an underwater storm giant lair, and a whole bunch of sites sacred to evil barbarians. There's also a giant temple and a blue dragon's desert lair. It's got an airship and several boats, complete with deck plans. Some new magic items, including rune magic. New creatures (including a new titan and a flying cat), and a bunch of ready-to-use NPCs.</p><p></p><p>Have you not got a FLGS you could go to in order to browse through the books?</p></blockquote><p></p>
[QUOTE="pukunui, post: 7075297, member: 54629"] Let's see ... the Tyranny of Dragons adventures are the least modular, but they do have a few set pieces you could reuse, including a ruined castle in a swamp, a mummy lord's tomb, a white dragon's iceberg lair, and a tower protected by a magic hedge maze. [I]Princes of the Apocalypse[/I] has heaps of stuff. Aside from all the setting info for the Dessarin Valley region, it's got a whole detailed starter town (Red Larch), four detailed fortresses, a massive ruined dwarven city (divided into four pieces), a large mad god's underground fane, and four sizable elemental nodes, among other things. All of these are fairly easy to drag 'n' drop into an existing campaign. There are also a number of side quests for a whole range of levels, ranging from defending a ranch against orc raiders to meeting with a shadow dragon to finding lost dwaven relics in a dwarf king's tomb, that could be of use to anyone. On top of that, the book includes all of the spells from the [I]Elemental Evil Player's Companion[/I], plus the genasi race rules, plus some new (mostly elemental-themed) magic items and stats for elemental myrmidons. [I]Out of the Abyss[/I] contains general rules for traveling through the Underdark, including random encounter tables and various types of flora and fauna. It also includes a duergar city, a kuo-toa city, a drow city, a drow prison, a myconid colony, a deep gnome city (that's in the middle of being reclaimed and rebuilt), a secret trading post where various underdark races mingle, a library run by stone giants, and an underground labyrinth. There are also some encounters with things like beholders, plus an ooze temple, a troglodyte lair, and a hook horror lair. There are some new magic items, some new creatures (derro, ixitxachitl, plus more duergar) and full write-ups for the main demon lords. Also some generic NPC stats you can copy and use as needed. [I]Storm King's Thunder[/I] includes another little starter town (Nightstone), a low-level goblinoid cave, two well-detailed towns (Bryn Shander, Triboar) and an agricultural fortress (Goldenfields), a hill giant lair, a frost giant lair, a fire giant lair (including a yakfolk village), a stone giant lair, a floating cloud giant castle, an underwater storm giant lair, and a whole bunch of sites sacred to evil barbarians. There's also a giant temple and a blue dragon's desert lair. It's got an airship and several boats, complete with deck plans. Some new magic items, including rune magic. New creatures (including a new titan and a flying cat), and a bunch of ready-to-use NPCs. Have you not got a FLGS you could go to in order to browse through the books? [/QUOTE]
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