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*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Staffan" data-source="post: 7079287" data-attributes="member: 907"><p>Oh, I don't mind stories and interesting characters. Novels are fine. But they don't all need to be about changing the world.</p><p></p><p>For example, take <em>Raiders of the Lost Ark</em>. It's an <strong>amazing</strong> film. The stakes are high - if the Nazis get the Ark of the Covenant things will get real bad (well, except that the Ark doesn't seem to like being used by anti-semites, but they don't know that until the finale).</p><p></p><p>But Indy doesn't stop the Third Reich or win WWII. He fights against <em>these particular</em> Nazis. He might have <strong>saved</strong> the world, but he didn't <strong>change</strong> it.</p><p></p><p>In the same way, RPG tie-in novels don't have to change the setting, at least not on a large scale - and the changes they do make don't have to be acknowledged outside direct sequels. Finding who's kidnapping Cyran refugees and experimenting on them is a perfectly worthwhile plot for a novel, and doesn't alter the setting. Stopping a plot by the Lords of Dust to incite a new war between Aundair and Karrnath would make for a cool novel. Racing for an artifact to get to it before the Emerald Claw does would be awesome.</p><p></p><p></p><p>I'm not sure about what they're doing with novels and comics, but they do have some meta-plot going on with the Adventure Paths, albeit at a slower pace than TSR used to have. It's mostly countered by all the APs taking place in different parts of the world. The Varisian ones (Runelords, Crimson Throne, Jade Regent, Shattered Star) do build on one another to some extent, but mostly along the edges. For example, in Runelords a particular NPC loses her family due to circumstances, which leaves her available to go traveling in Jade Regent. But that NPC is a minor character at best in Runelords - she doesn't do much after part 1 or 2. Shattered Star, I am told, also references some things from the previous APs.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7079287, member: 907"] Oh, I don't mind stories and interesting characters. Novels are fine. But they don't all need to be about changing the world. For example, take [I]Raiders of the Lost Ark[/I]. It's an [B]amazing[/B] film. The stakes are high - if the Nazis get the Ark of the Covenant things will get real bad (well, except that the Ark doesn't seem to like being used by anti-semites, but they don't know that until the finale). But Indy doesn't stop the Third Reich or win WWII. He fights against [I]these particular[/I] Nazis. He might have [B]saved[/B] the world, but he didn't [B]change[/B] it. In the same way, RPG tie-in novels don't have to change the setting, at least not on a large scale - and the changes they do make don't have to be acknowledged outside direct sequels. Finding who's kidnapping Cyran refugees and experimenting on them is a perfectly worthwhile plot for a novel, and doesn't alter the setting. Stopping a plot by the Lords of Dust to incite a new war between Aundair and Karrnath would make for a cool novel. Racing for an artifact to get to it before the Emerald Claw does would be awesome. I'm not sure about what they're doing with novels and comics, but they do have some meta-plot going on with the Adventure Paths, albeit at a slower pace than TSR used to have. It's mostly countered by all the APs taking place in different parts of the world. The Varisian ones (Runelords, Crimson Throne, Jade Regent, Shattered Star) do build on one another to some extent, but mostly along the edges. For example, in Runelords a particular NPC loses her family due to circumstances, which leaves her available to go traveling in Jade Regent. But that NPC is a minor character at best in Runelords - she doesn't do much after part 1 or 2. Shattered Star, I am told, also references some things from the previous APs. [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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