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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Giltonio_Santos" data-source="post: 7079697" data-attributes="member: 36874"><p>We agree on that, but I also believe new editions, if done properly, can help refresh a game line. Once every 10 years seems like a good choice to me.</p><p></p><p></p><p></p><p>Once again, I'm just trying to guess here, but when I think about DMs homebrewing, I believe they either create everything on their own (and you won't sell anything to them anyway) or adapt the stuff they get to their own worlds. In any case, it becomes clear to me that, in their core game line, WotC can achieve maximum profit from selling stuff that is generic enough to suit the basic assumptions of most D&D campaigns (orcs are evil, elves are good, magic is highly accessible to the protagonists of the adventure...).</p><p></p><p>Then, why Forgotten and not Greyhawk or Dragonlance? As I see it, if the potential sales of each product equals those who are looking for generic material and those who are looking for material on their favorite campaign setting, WotC should focus on the Realms and ignore any other setting with the same potential for generic material simply on popularity basis.*</p><p></p><p>Still, I believe that WotC makes a mistake on leaving behind stuff like Planescape or Dark Sun, because those settings invite the DMs to try a different way to play the game, and that invitation is equally open to homebrewers and fans of other official settings. Unless you're one of those guys who <em>only</em> play D&D, and <em>only</em> play it in your setting (they exist, I know some of them), you're potential market for Dark Sun or Spelljammer, as I see it, much like you're potential market for RPGs that are not D&D.</p><p></p><p><span style="font-size: 9px">*Regarding this discussion, I'll just accept WotC's vision on the matter, I'm not willing to discuss if the Realms are really more popular, much like I won't discuss if 5e is really the most successful D&D edition, you're free to believe otherwise.</span></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7079697, member: 36874"] We agree on that, but I also believe new editions, if done properly, can help refresh a game line. Once every 10 years seems like a good choice to me. Once again, I'm just trying to guess here, but when I think about DMs homebrewing, I believe they either create everything on their own (and you won't sell anything to them anyway) or adapt the stuff they get to their own worlds. In any case, it becomes clear to me that, in their core game line, WotC can achieve maximum profit from selling stuff that is generic enough to suit the basic assumptions of most D&D campaigns (orcs are evil, elves are good, magic is highly accessible to the protagonists of the adventure...). Then, why Forgotten and not Greyhawk or Dragonlance? As I see it, if the potential sales of each product equals those who are looking for generic material and those who are looking for material on their favorite campaign setting, WotC should focus on the Realms and ignore any other setting with the same potential for generic material simply on popularity basis.* Still, I believe that WotC makes a mistake on leaving behind stuff like Planescape or Dark Sun, because those settings invite the DMs to try a different way to play the game, and that invitation is equally open to homebrewers and fans of other official settings. Unless you're one of those guys who [I]only[/I] play D&D, and [I]only[/I] play it in your setting (they exist, I know some of them), you're potential market for Dark Sun or Spelljammer, as I see it, much like you're potential market for RPGs that are not D&D. [SIZE=1]*Regarding this discussion, I'll just accept WotC's vision on the matter, I'm not willing to discuss if the Realms are really more popular, much like I won't discuss if 5e is really the most successful D&D edition, you're free to believe otherwise.[/SIZE] [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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