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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="DEFCON 1" data-source="post: 7079745" data-attributes="member: 7006"><p>It is obsolete *only* if you continue to think of the Realms as this millenia-long "story" that needs constant updating with all new information in every single section of the entire Faerunian continent. Now... my guess is that those of you who want a new FRCS are the ones who do think that. Which is fine, I guess. You want what you want. But let's be honest here... you aren't wanting this book for <em>gaming</em> purposes.</p><p></p><p>When it comes to gaming in a campaign setting... the thing that always amazes me is people who think that they are actually "playing in the Forgotten Realms Campaign Setting" once they start their game. <em>Which isn't true.</em> Because as soon as you start your own campaign, you are no longer playing in the "official" Forgotten Realms (the one who has this millenia-long "canon" people get so amped up about)... you are playing in YOUR Forgotten Realms. YOUR campaign will change things. Change things AWAY from the "official" setting. Your game will oftentimes <strong>directly contradict</strong> things established in the "official canon". Which quite frankly is <em>exactly the point</em>! YOUR campaign is not beholden to the "official" setting whatsoever!</p><p></p><p>But you know what that means? It means that if the setting for your game is not the "official canon" of the game as soon as you start playing... then <em>it doesn't matter what information you use to create your setting</em>.</p><p></p><p>If your group of players decides to go to Halruaa for a story arc... you are going to create a whole bunch of stuff that isn't "official canon" for Halruaa-- plotlines, adventure sites, NPCs. Mainly because not a whole bunch of stuff has been written for Halruua, certainly not enough to run a full 20-level campaign in. So if you are going to do that-- make up a whole crapton of stuff about Halruaa... then there is absolutely no difference in just using 1E or 2E Forgotten Realms campaign book past info about Halruua than there is in either making stuff up out of whole cloth, or incorporating other game material from other products and "calling it" Halruaa setting material for your game.</p><p></p><p>Which means to me... nobody NEEDS an "official canon" campaign setting book of the "current year" of the Forgotten Realms for their games. Because as soon as you start a game there, you're off the reservation anyway! Your game is no longer "official canon", so you gained absolutely nothing by using an "updated" 5E setting book as opposed to using the 4E setting book, or the 3E setting book, or the old grey box. And you certainly don't need "new information" about obscure parts of Faerun... parts you've never played in before and thus <em>all the information that has already been written about them</em> in previous books might as well not even exist... in order to play your game.</p><p></p><p>You're going to gerry-rig your campaign using anything and everything under the sun. So it doesn't matter whether Perkins and Co. spend their precious hours writing a bunch of "new details" about Halruaa to make it "current", or you just use any or all of the details previously written about Halruaa. Because if you've never played a game there before, ALL of it is going to be "new details" for your game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7079745, member: 7006"] It is obsolete *only* if you continue to think of the Realms as this millenia-long "story" that needs constant updating with all new information in every single section of the entire Faerunian continent. Now... my guess is that those of you who want a new FRCS are the ones who do think that. Which is fine, I guess. You want what you want. But let's be honest here... you aren't wanting this book for [I]gaming[/I] purposes. When it comes to gaming in a campaign setting... the thing that always amazes me is people who think that they are actually "playing in the Forgotten Realms Campaign Setting" once they start their game. [I]Which isn't true.[/I] Because as soon as you start your own campaign, you are no longer playing in the "official" Forgotten Realms (the one who has this millenia-long "canon" people get so amped up about)... you are playing in YOUR Forgotten Realms. YOUR campaign will change things. Change things AWAY from the "official" setting. Your game will oftentimes [B]directly contradict[/B] things established in the "official canon". Which quite frankly is [I]exactly the point[/I]! YOUR campaign is not beholden to the "official" setting whatsoever! But you know what that means? It means that if the setting for your game is not the "official canon" of the game as soon as you start playing... then [I]it doesn't matter what information you use to create your setting[/I]. If your group of players decides to go to Halruaa for a story arc... you are going to create a whole bunch of stuff that isn't "official canon" for Halruaa-- plotlines, adventure sites, NPCs. Mainly because not a whole bunch of stuff has been written for Halruua, certainly not enough to run a full 20-level campaign in. So if you are going to do that-- make up a whole crapton of stuff about Halruaa... then there is absolutely no difference in just using 1E or 2E Forgotten Realms campaign book past info about Halruua than there is in either making stuff up out of whole cloth, or incorporating other game material from other products and "calling it" Halruaa setting material for your game. Which means to me... nobody NEEDS an "official canon" campaign setting book of the "current year" of the Forgotten Realms for their games. Because as soon as you start a game there, you're off the reservation anyway! Your game is no longer "official canon", so you gained absolutely nothing by using an "updated" 5E setting book as opposed to using the 4E setting book, or the 3E setting book, or the old grey box. And you certainly don't need "new information" about obscure parts of Faerun... parts you've never played in before and thus [I]all the information that has already been written about them[/I] in previous books might as well not even exist... in order to play your game. You're going to gerry-rig your campaign using anything and everything under the sun. So it doesn't matter whether Perkins and Co. spend their precious hours writing a bunch of "new details" about Halruaa to make it "current", or you just use any or all of the details previously written about Halruaa. Because if you've never played a game there before, ALL of it is going to be "new details" for your game. [/QUOTE]
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