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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Jester David" data-source="post: 7083507" data-attributes="member: 37579"><p>Exactly!!</p><p></p><p>I own all the Ravenloft material, and in more detail than a single book can provide. Or even a trilogy of 320-page hardcover books. And they were written by fans who really loved the setting and gave it their all: a feat the couple people at WotC are unlikely to be able to replicate. </p><p>All I need is a few races. And *maybe* some magic items and spells. And I can do that pretty darn easily <a href="http://www.dmsguild.com/product/176659/Heroes-of-the-Mists" target="_blank">myself</a>. All the rest is gravy. </p><p></p><p>And with some unique races & mechanics Ravenloft is more different from base D&D than the Realms. Both the Realms and Greyhawk need almost no mechanical updates for the worlds to function. </p><p>Not compared to Dragonlance (moon magic, kender, tinkerer gnomes & devices, minotaurs, irda, draconicans) or Eberron (dragonmarks, kalashtar, changelings, shifters, warforged) or Dark Sun (defiling, templars, elemenral priests, thri-kreen, mul, half-giants).</p><p></p><p></p><p>Agreed. But we're talking about the Realms and not Eberron, which would require a little more work to get the right tone. Mostly races and dragonmarks. </p><p></p><p>Of course, it's pretty easy to make common magic items in 5e. Easier than it was in 3e, as you don't need to expend experience.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7083507, member: 37579"] Exactly!! I own all the Ravenloft material, and in more detail than a single book can provide. Or even a trilogy of 320-page hardcover books. And they were written by fans who really loved the setting and gave it their all: a feat the couple people at WotC are unlikely to be able to replicate. All I need is a few races. And *maybe* some magic items and spells. And I can do that pretty darn easily [URL="http://www.dmsguild.com/product/176659/Heroes-of-the-Mists"]myself[/URL]. All the rest is gravy. And with some unique races & mechanics Ravenloft is more different from base D&D than the Realms. Both the Realms and Greyhawk need almost no mechanical updates for the worlds to function. Not compared to Dragonlance (moon magic, kender, tinkerer gnomes & devices, minotaurs, irda, draconicans) or Eberron (dragonmarks, kalashtar, changelings, shifters, warforged) or Dark Sun (defiling, templars, elemenral priests, thri-kreen, mul, half-giants). Agreed. But we're talking about the Realms and not Eberron, which would require a little more work to get the right tone. Mostly races and dragonmarks. Of course, it's pretty easy to make common magic items in 5e. Easier than it was in 3e, as you don't need to expend experience. [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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