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*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Gradine" data-source="post: 7084166" data-attributes="member: 57112"><p>Teaching kids (and <a href="https://www.wired.com/2011/12/math-class-is-tough/" target="_blank">some kids more than others</a>) that math is something to be frightened of is certainly an issue (at least here in the States; can't speak for the global community). Of course, living it a society where one doesn't have much control over it, one thus has a choice on how to design a product that requires mathematics to appeal to a specific kind of audience,</p><p></p><p>Now, THAC0 is basically arithmetic, so for the math fans in the room it was certainly easy enough to grok. It is <em>not</em>, however, <em>basic</em> arithmetic. WotC-era D&D has taught us you can perform the exact same calculations as simply as adding one number to one die roll and comparing it to another number. No need for all the complications THAC0 tables and negative AC's provide.</p><p></p><p>It's a matter of accessibility. Gary, or whoever came up with THAC0, created a system that was way more complicated than it needed to be for really no good reason at all. I don't know if counter-intuitive is the right word... needlessly convoluted is how I'd describe it.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7084166, member: 57112"] Teaching kids (and [URL="https://www.wired.com/2011/12/math-class-is-tough/"]some kids more than others[/URL]) that math is something to be frightened of is certainly an issue (at least here in the States; can't speak for the global community). Of course, living it a society where one doesn't have much control over it, one thus has a choice on how to design a product that requires mathematics to appeal to a specific kind of audience, Now, THAC0 is basically arithmetic, so for the math fans in the room it was certainly easy enough to grok. It is [I]not[/I], however, [I]basic[/I] arithmetic. WotC-era D&D has taught us you can perform the exact same calculations as simply as adding one number to one die roll and comparing it to another number. No need for all the complications THAC0 tables and negative AC's provide. It's a matter of accessibility. Gary, or whoever came up with THAC0, created a system that was way more complicated than it needed to be for really no good reason at all. I don't know if counter-intuitive is the right word... needlessly convoluted is how I'd describe it. [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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