Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prakriti" data-source="post: 7085912" data-attributes="member: 6855149"><p>THAC0 makes more sense than the present system. It clearly delineates the divide between what is possible with mundane armor and what is done with magic. This is represented by the cross over from positive to negative numbers. Once you hit -1 or -2 AC, you know you're in magical territory. With the present system, however, the divide is far less obvious. Plate mail and a shield in 5E is AC 20, and AC 0 in the old system. If you add in a magical ring of protection, then we go from 20 to 21 in 5E, and from 0 to -1 in 1E. The latter does a far, far better job of representing the supernatural forces at play. </p><p></p><p>Also, I always saw AC as a reflection of one's vulnerability to attack. 10 AC = lots of vulnerabilities, whereas 0 AC = zero vulnerabilities. A character with 0 AC is covered from head to toe in plate mail, with a shield to boot. In that sense, 0 AC does a far better job of representing impregnable defenses than AC 20, which might as well be a number chosen completely at random. </p><p></p><p>So yeah, THAC0 is better. Sorry if you can't see it for yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Prakriti, post: 7085912, member: 6855149"] THAC0 makes more sense than the present system. It clearly delineates the divide between what is possible with mundane armor and what is done with magic. This is represented by the cross over from positive to negative numbers. Once you hit -1 or -2 AC, you know you're in magical territory. With the present system, however, the divide is far less obvious. Plate mail and a shield in 5E is AC 20, and AC 0 in the old system. If you add in a magical ring of protection, then we go from 20 to 21 in 5E, and from 0 to -1 in 1E. The latter does a far, far better job of representing the supernatural forces at play. Also, I always saw AC as a reflection of one's vulnerability to attack. 10 AC = lots of vulnerabilities, whereas 0 AC = zero vulnerabilities. A character with 0 AC is covered from head to toe in plate mail, with a shield to boot. In that sense, 0 AC does a far better job of representing impregnable defenses than AC 20, which might as well be a number chosen completely at random. So yeah, THAC0 is better. Sorry if you can't see it for yourself. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
Top