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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="GM Lent" data-source="post: 7086033" data-attributes="member: 6798775"><p>I don't actually know what you mean by that question. According to the definition of 'gaslighting' I just found in a Google search, no.</p><p></p><p>I'm not saying it isn't easier to add positive numbers; like many/most of us, I was overjoyed at first when 3e came along and changed the way attach and defense were calculated. Though again ironically, the guy who always tried to adjust his AC when he gained a level STRONGLY resisted the change, and the campaigns that included him kept on with 2e for over a year after 3rd came out.</p><p></p><p>THAC0 was what it was. It worked and it made sense. It was no more difficult to grasp conceptually than Vancian casting or the roll-under proficiency check system. </p><p></p><p>I don't miss THAC0, but in an era of complicated mechanics it didn't really stand out as problematic. It was certainly easier on the brain than the dice pools of Earthdawn or the multi-success/multi-failure system from the World of Darkness games.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 7086033, member: 6798775"] I don't actually know what you mean by that question. According to the definition of 'gaslighting' I just found in a Google search, no. I'm not saying it isn't easier to add positive numbers; like many/most of us, I was overjoyed at first when 3e came along and changed the way attach and defense were calculated. Though again ironically, the guy who always tried to adjust his AC when he gained a level STRONGLY resisted the change, and the campaigns that included him kept on with 2e for over a year after 3rd came out. THAC0 was what it was. It worked and it made sense. It was no more difficult to grasp conceptually than Vancian casting or the roll-under proficiency check system. I don't miss THAC0, but in an era of complicated mechanics it didn't really stand out as problematic. It was certainly easier on the brain than the dice pools of Earthdawn or the multi-success/multi-failure system from the World of Darkness games. [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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