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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="Oofta" data-source="post: 7092236" data-attributes="member: 6801845"><p>To a certain degree I think THAC0 is just a shorthand for "older versions of D&D had design flaws that had been carried because of tradition".</p><p></p><p>THAC0 is wonky and the reason it was kept was because of tradition, not because it was good game design. There were some sacred cows carried over that really should have been cleaned up with 2E. In my mind it's a poster child of sacred cows if you will.</p><p></p><p>We still have some sacred cows to this day of course, but most (like the standard ability scores) are there because they work reasonably well with the structure of the rest of the game.</p><p></p><p>That's my story and I'm sticking to it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 7092236, member: 6801845"] To a certain degree I think THAC0 is just a shorthand for "older versions of D&D had design flaws that had been carried because of tradition". THAC0 is wonky and the reason it was kept was because of tradition, not because it was good game design. There were some sacred cows carried over that really should have been cleaned up with 2E. In my mind it's a poster child of sacred cows if you will. We still have some sacred cows to this day of course, but most (like the standard ability scores) are there because they work reasonably well with the structure of the rest of the game. That's my story and I'm sticking to it. :P [/QUOTE]
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Community
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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