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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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<blockquote data-quote="doctorbadwolf" data-source="post: 7093119" data-attributes="member: 6704184"><p><em></em></p><p><em></em></p><p><em>This. Like [MENTION=6801558]robus[/MENTION] said, it's about the user interface. </em></p><p><em></em></p><p><em>THAC0, by itself, isn't that terrible, it's just unnecessarily counter to what most noobs will expect, with absolutely no payout for that counterintuitivity. Combined with the fact that damage goes the other way, in terms of adding bonuses, that ability score bonuses applied to most stuff and thus went both ways, etc, simply means that people have to actively think about how the system works, to a greater degree than with modern d20 systems. </em></p><p><em></em></p><p><em>It isn't "hard", but no one is claiming it is. The only place that keeps popping up is in the posts of people defending it, as a strawman of what others are actually saying. </em></p><p><em></em></p><p><em>What it is, as you put it, is internally inconsistent. And nothing is gained by that inconsistency. Which is why the math nerds I know think it is a poorly designed system. <em>Added complexity should always have a payoff. </em></em></p><p><em></em></p><p><em>Especially when you're designing the user interface of a system. It's much more forgivable in the backend, bc at least that doesn't make the system work less well for the end user, usually.</em></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7093119, member: 6704184"] [I] This. Like [MENTION=6801558]robus[/MENTION] said, it's about the user interface. THAC0, by itself, isn't that terrible, it's just unnecessarily counter to what most noobs will expect, with absolutely no payout for that counterintuitivity. Combined with the fact that damage goes the other way, in terms of adding bonuses, that ability score bonuses applied to most stuff and thus went both ways, etc, simply means that people have to actively think about how the system works, to a greater degree than with modern d20 systems. It isn't "hard", but no one is claiming it is. The only place that keeps popping up is in the posts of people defending it, as a strawman of what others are actually saying. What it is, as you put it, is internally inconsistent. And nothing is gained by that inconsistency. Which is why the math nerds I know think it is a poorly designed system. [I]Added complexity should always have a payoff. [/I] Especially when you're designing the user interface of a system. It's much more forgivable in the backend, bc at least that doesn't make the system work less well for the end user, usually.[/i] [/QUOTE]
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Mike Mearls interview - states that they may be getting off of the 2 AP/year train.
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