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Mike Mearls is a Genius
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<blockquote data-quote="fanboy2000" data-source="post: 2290431" data-attributes="member: 19998"><p>Because I don't want Heinz 57 varieties of elves.</p><p>Because I want a campaign setting where I don't have to tack on Psionics.</p><p>Because I want the Dragon's alignment to be a mystery from the start. I don't want it to be a surprise that the Red Dragon is CN, I want the PCs to cautiously approach it. </p><p>Because I want a setting that actually details NPCs using NPC classes.</p><p>Because I want a setting that actually encourages magic weapon creation, not just purchase.</p><p>Because I want a setting with more detail than d20 Greayhawk and less than Forgotten Realms.</p><p>Because I want Orcs to be more than CE mooks.</p><p>Because I want a world map unencumbered by past products</p><p>Because I want a Campaign setting where there's a built-in reason for unexplored ancient ruins.</p><p>Because I want a cosmology that doesn't have hell in it.</p><p>Because I want a cosmology that doesn't have gods in it.</p><p>Because I want a setting that doesn't just allow cinematic roleplaying, but encourages it. </p><p></p><p>If I work at it, I can do all of that in Forgotten Realms. But then I don't get the advantage of using a published campaign setting. I can do all of that in Eberron without modification. </p><p></p><p>You want to know what Maltese-Falcon-meets-Indiana-Jones means? It means the heros are more likely to survive the encounter for no other reason than because they are the heros. It means the bad guys often plot and scheme for years just to have their plans dashed because the protagonist were hired at the last minute to stop them. It means that when the action gets bogged down and the heros don't know what to do next, someone kicks down the door and attacks them.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2290431, member: 19998"] Because I don't want Heinz 57 varieties of elves. Because I want a campaign setting where I don't have to tack on Psionics. Because I want the Dragon's alignment to be a mystery from the start. I don't want it to be a surprise that the Red Dragon is CN, I want the PCs to cautiously approach it. Because I want a setting that actually details NPCs using NPC classes. Because I want a setting that actually encourages magic weapon creation, not just purchase. Because I want a setting with more detail than d20 Greayhawk and less than Forgotten Realms. Because I want Orcs to be more than CE mooks. Because I want a world map unencumbered by past products Because I want a Campaign setting where there's a built-in reason for unexplored ancient ruins. Because I want a cosmology that doesn't have hell in it. Because I want a cosmology that doesn't have gods in it. Because I want a setting that doesn't just allow cinematic roleplaying, but encourages it. If I work at it, I can do all of that in Forgotten Realms. But then I don't get the advantage of using a published campaign setting. I can do all of that in Eberron without modification. You want to know what Maltese-Falcon-meets-Indiana-Jones means? It means the heros are more likely to survive the encounter for no other reason than because they are the heros. It means the bad guys often plot and scheme for years just to have their plans dashed because the protagonist were hired at the last minute to stop them. It means that when the action gets bogged down and the heros don't know what to do next, someone kicks down the door and attacks them. [/QUOTE]
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