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Mike Mearls is a Genius
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<blockquote data-quote="S'mon" data-source="post: 2290618" data-attributes="member: 463"><p>I think it's vital for long-term play that a game has a core "What do we do?" story that works and can be relied on to support play. D&D clearly has this, so has Cthulu. Some games have core stories that are too limited - eg Twilight 2000's "going home"; or are lacking - eg Traveller is a setting without a core story, and Traveller seems to be bought far more than actually played. Some games have mechanics that don't support the core story - eg Runequest was presented as a game about adventuring, but its mechanics make adventuring almost as dangerous as it would be in real life! Or FASA Dr Who, where the best way to deal with Daleks was shoot them with a .44 Magnum... </p><p>D&D's mechanics support its core story well. If anything I think 3e is so focussed on supporting the core story that it can become a strait jacket, losing the inifinite possibilities that is also a hallmark of D&D - eg at high levels the D&D 3e spell system, while remaining balanced for the high-level dungeoncrawl, makes most other forms of scenario unplayable.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2290618, member: 463"] I think it's vital for long-term play that a game has a core "What do we do?" story that works and can be relied on to support play. D&D clearly has this, so has Cthulu. Some games have core stories that are too limited - eg Twilight 2000's "going home"; or are lacking - eg Traveller is a setting without a core story, and Traveller seems to be bought far more than actually played. Some games have mechanics that don't support the core story - eg Runequest was presented as a game about adventuring, but its mechanics make adventuring almost as dangerous as it would be in real life! Or FASA Dr Who, where the best way to deal with Daleks was shoot them with a .44 Magnum... D&D's mechanics support its core story well. If anything I think 3e is so focussed on supporting the core story that it can become a strait jacket, losing the inifinite possibilities that is also a hallmark of D&D - eg at high levels the D&D 3e spell system, while remaining balanced for the high-level dungeoncrawl, makes most other forms of scenario unplayable. [/QUOTE]
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