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<blockquote data-quote="fanboy2000" data-source="post: 2297566" data-attributes="member: 19998"><p>Good point. In fact, its one of the things I love about Eberron. Most of their new mechanics support the setting. Magewrights and Artificers support the proliferation of magic and magic items. The PrCs actually support the flavor of the setting. I particularly like the Dragonmark Heir, the 5 level PrC that's about a feat chain rather than improving upon any of the base classes. I think the Extreme Explorer is just fun.</p><p></p><p>Most of the d20 products I see don't take advantage of the mechanics to create a setting. They don't create new feat chains to represent a particular path, or PrCs to represent a particular concept. I think there should be more racial feats and more feat chains that represent a particular path within a class. FR had a great idea when they implemented Regional feats, and I think the racial feats and the druid feat chains in Eberron go a long way in giving the mechanics an Eberron feel to them. It's not that I don't see new feats and PrCs, it's that most of the feats are just generic D&D feats; the PrCs are just generic D&D PrCs. It's like they design the settings mechanics so that you can use them in generic D&D, rather than making you feel like you're playing in a specific setting.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2297566, member: 19998"] Good point. In fact, its one of the things I love about Eberron. Most of their new mechanics support the setting. Magewrights and Artificers support the proliferation of magic and magic items. The PrCs actually support the flavor of the setting. I particularly like the Dragonmark Heir, the 5 level PrC that's about a feat chain rather than improving upon any of the base classes. I think the Extreme Explorer is just fun. Most of the d20 products I see don't take advantage of the mechanics to create a setting. They don't create new feat chains to represent a particular path, or PrCs to represent a particular concept. I think there should be more racial feats and more feat chains that represent a particular path within a class. FR had a great idea when they implemented Regional feats, and I think the racial feats and the druid feat chains in Eberron go a long way in giving the mechanics an Eberron feel to them. It's not that I don't see new feats and PrCs, it's that most of the feats are just generic D&D feats; the PrCs are just generic D&D PrCs. It's like they design the settings mechanics so that you can use them in generic D&D, rather than making you feel like you're playing in a specific setting. [/QUOTE]
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