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<blockquote data-quote="BryonD" data-source="post: 2298131" data-attributes="member: 957"><p>Maybe somewhat. But mostly it just the simple matter of the specifically related elements. </p><p></p><p>There is a more pseudo industrial feel and magic as technology aspect that certainly contrasts with traditional fantasy. I don't mind those things, but I don't prefer them. So that may play into it. </p><p>I also find Eberron to be somewhat more in tune with more modern approaches to cartoons and such. Where there seems to be a blurring of fantasy with science fiction and supers. Look at the new races: metal men and shape changers (times two), all three stand out as having characteristics I'd consider more typical of supers characters than D&D. Not to any great extreme. I'm not claiming broken or such. Just that they are into a different archtype. </p><p>And if that fits in with what younger gamers want in D&D, then that is great. And that would be an offsetting factor in sustained popularity. Heck, if true then that alone will MORE than offset my concern at a market level. I already said I'm not predicting failure. I'm simply pointing out why it offers less to me personally.</p><p></p><p>Anyway, not a single thing in the above is intended as a criticism. That is simply me listing some factors in regard to the setting as I see it. I somewhat prefer traditional fantasy. But I don't see my personal preference as ultimately relevant.</p><p></p><p>But I know that warforged PClasses and feats will be unusable to me. I know that dragonshard elements will require more than typical work to adapt. I know it will be a minority. But I can reliably expect 20 to 30% of the material in an Eberron book to be tied to other <strong>mechanical</strong> elements of the setting.</p><p></p><p>With FR I can take Purple Knights, rename them and go. I can put Red Wizards in one place with one name and dump a Red Wizards Pclass on a completely different group. I can take the Harpers full out, or just this class and that feat. The only thing that I can't use (which has occured to em so far) is Spellfire stuff. I don't like spellfire. Spellfire in FR doesn't compare to warforged in Eberron.</p><p></p><p>FR is 99% modular. Eberron is 75% modular. Are those number scientific and exact? No. Are they fair for arguements sake? Yes. I'm not interested in spending money on a book that is 25% wasted for my uses, before I even crack the cover.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2298131, member: 957"] Maybe somewhat. But mostly it just the simple matter of the specifically related elements. There is a more pseudo industrial feel and magic as technology aspect that certainly contrasts with traditional fantasy. I don't mind those things, but I don't prefer them. So that may play into it. I also find Eberron to be somewhat more in tune with more modern approaches to cartoons and such. Where there seems to be a blurring of fantasy with science fiction and supers. Look at the new races: metal men and shape changers (times two), all three stand out as having characteristics I'd consider more typical of supers characters than D&D. Not to any great extreme. I'm not claiming broken or such. Just that they are into a different archtype. And if that fits in with what younger gamers want in D&D, then that is great. And that would be an offsetting factor in sustained popularity. Heck, if true then that alone will MORE than offset my concern at a market level. I already said I'm not predicting failure. I'm simply pointing out why it offers less to me personally. Anyway, not a single thing in the above is intended as a criticism. That is simply me listing some factors in regard to the setting as I see it. I somewhat prefer traditional fantasy. But I don't see my personal preference as ultimately relevant. But I know that warforged PClasses and feats will be unusable to me. I know that dragonshard elements will require more than typical work to adapt. I know it will be a minority. But I can reliably expect 20 to 30% of the material in an Eberron book to be tied to other [b]mechanical[/b] elements of the setting. With FR I can take Purple Knights, rename them and go. I can put Red Wizards in one place with one name and dump a Red Wizards Pclass on a completely different group. I can take the Harpers full out, or just this class and that feat. The only thing that I can't use (which has occured to em so far) is Spellfire stuff. I don't like spellfire. Spellfire in FR doesn't compare to warforged in Eberron. FR is 99% modular. Eberron is 75% modular. Are those number scientific and exact? No. Are they fair for arguements sake? Yes. I'm not interested in spending money on a book that is 25% wasted for my uses, before I even crack the cover. [/QUOTE]
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