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<blockquote data-quote="AdmundfortGeographer" data-source="post: 3013681" data-attributes="member: 4682"><p><strong>Bodak</strong></p><p><strong>Vampire</strong></p><p><strong>Lycanthropes</strong> (rebuild from the ground up, talk to those who did the Shifters from Eberron for inspiration)</p><p><strong>Aranea:</strong> used to be a playable PC race in Mystara/Known World at low levels.</p><p><strong>Allip:</strong> An undead, so it is immune to mind-affecting effects. Yet it has the Madness ability for when people target it with mind control or telepathy... What?!</p><p><strong>Barghest:</strong> Feed ability and advancement to Greater Barghest should be worked over.</p><p><strong>Chaos Beast:</strong> ... Surely incorporeal instability could be made simpler?</p><p><strong>Cloaker:</strong> Moan and shadow shift and engulf... Bleh... Also, its should probably be given good fly maneuverability to help if fly in tight underground spaces it lives in. Speaking of which, its engulf ability, gelatinous cubes and living spells both abilities called "engulf" and they work completely different that a cloaker's engulf. Rename the cloaker's engulfing ability...</p><p><strong>Elementals:</strong> Generally very well done, but a long problem I have had is that because they are so HD heavy, it makes the clerical elemental domain ability to turn elemental pretty pointless. Turning, remember, is based on target creature HD. How about giving elementals more hit points without more hit dice so clerical elemental turning is not nearly pointless? Why aren't air and fire elementals gaseous? Speaking of which, shouldn't a <strong>bralani eladrin</strong>'s whirlwind alternate form also be gaseous?</p><p><strong>Efreeti and Noble Djinni:</strong> Generaly, I'm pleased. But if the ogre mage is worthy of</p><p>reworking for strange abilities, surely the <em>wish</em> granting CR 8 creatures could get a polishing. I'm just saying... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><strong>Golems</strong>: Immunity to magic foil spells should be more generalized, rather then limiting it to specific spells from the core rules.</p><p><strong>Hydras</strong>: as mentioned already.</p><p><strong>Mimic</strong>: Some old shool fun... Would be nice to have heavy HD and not be Huge. What about a Medium sized mimic? Lets polish up the adhesive rules and how it works with grapple.</p><p><strong>Thoqqua</strong>: As a <em>summon nature's ally III or higher</em> (5th-level+ druid spontaneous spell), have it burrow precisely at any dungeon's door's hinges and lock meet the walls... and voila... Make its movement more like an earth glide.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 3013681, member: 4682"] [b]Bodak[/b] [b]Vampire[/b] [b]Lycanthropes[/b] (rebuild from the ground up, talk to those who did the Shifters from Eberron for inspiration) [b]Aranea:[/b] used to be a playable PC race in Mystara/Known World at low levels. [b]Allip:[/b] An undead, so it is immune to mind-affecting effects. Yet it has the Madness ability for when people target it with mind control or telepathy... What?! [b]Barghest:[/b] Feed ability and advancement to Greater Barghest should be worked over. [b]Chaos Beast:[/b] ... Surely incorporeal instability could be made simpler? [b]Cloaker:[/b] Moan and shadow shift and engulf... Bleh... Also, its should probably be given good fly maneuverability to help if fly in tight underground spaces it lives in. Speaking of which, its engulf ability, gelatinous cubes and living spells both abilities called "engulf" and they work completely different that a cloaker's engulf. Rename the cloaker's engulfing ability... [b]Elementals:[/b] Generally very well done, but a long problem I have had is that because they are so HD heavy, it makes the clerical elemental domain ability to turn elemental pretty pointless. Turning, remember, is based on target creature HD. How about giving elementals more hit points without more hit dice so clerical elemental turning is not nearly pointless? Why aren't air and fire elementals gaseous? Speaking of which, shouldn't a [b]bralani eladrin[/b]'s whirlwind alternate form also be gaseous? [b]Efreeti and Noble Djinni:[/b] Generaly, I'm pleased. But if the ogre mage is worthy of reworking for strange abilities, surely the [i]wish[/i] granting CR 8 creatures could get a polishing. I'm just saying... ;) [b]Golems[/b]: Immunity to magic foil spells should be more generalized, rather then limiting it to specific spells from the core rules. [b]Hydras[/b]: as mentioned already. [b]Mimic[/b]: Some old shool fun... Would be nice to have heavy HD and not be Huge. What about a Medium sized mimic? Lets polish up the adhesive rules and how it works with grapple. [b]Thoqqua[/b]: As a [i]summon nature's ally III or higher[/i] (5th-level+ druid spontaneous spell), have it burrow precisely at any dungeon's door's hinges and lock meet the walls... and voila... Make its movement more like an earth glide. [/QUOTE]
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