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*Pathfinder & Starfinder
Mike Mearls on Combat vs Non-Combat roles
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3979696" data-attributes="member: 3146"><p>That seems an odd conclusion to draw from the feats we've seen thus far--particularly alertness. The new alertness seems to combine the old alertness (+2 to spot/listen) with one of the more significant aspects of uncanny dodge. That is a pretty significant upgrade.</p><p></p><p>Now, maybe all characters will have more feats. And maybe all of the feats that affect social skills will have combat aspects. And if Mike Mearls hadn'd said that the fighter could spend his feats on social skills, one might think it a possibility that there are no social skill feats at all. But it's also a possibility that the designers are blowing smoke about how 4th edition cuts all of the gordian knots of gaming and solves all of the perceived problems people have.</p><p></p><p>For my part, I'll judge when I see the actual rules, but I don't have much faith it will really work out that way. (Unless Mearl's comment was specific to fighter who now will apparently have lots of class abilities rather than 11 bonus feats and was either ignoring the restriction that they come from the fighter feat list or assuming that the thespian also managed to avoid solid choices with his fighter bonus feats).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3979696, member: 3146"] That seems an odd conclusion to draw from the feats we've seen thus far--particularly alertness. The new alertness seems to combine the old alertness (+2 to spot/listen) with one of the more significant aspects of uncanny dodge. That is a pretty significant upgrade. Now, maybe all characters will have more feats. And maybe all of the feats that affect social skills will have combat aspects. And if Mike Mearls hadn'd said that the fighter could spend his feats on social skills, one might think it a possibility that there are no social skill feats at all. But it's also a possibility that the designers are blowing smoke about how 4th edition cuts all of the gordian knots of gaming and solves all of the perceived problems people have. For my part, I'll judge when I see the actual rules, but I don't have much faith it will really work out that way. (Unless Mearl's comment was specific to fighter who now will apparently have lots of class abilities rather than 11 bonus feats and was either ignoring the restriction that they come from the fighter feat list or assuming that the thespian also managed to avoid solid choices with his fighter bonus feats). [/QUOTE]
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Mike Mearls on Combat vs Non-Combat roles
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