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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls on Combat vs Non-Combat roles
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<blockquote data-quote="Irda Ranger" data-source="post: 3979820" data-attributes="member: 1003"><p>Maybe I'm just in an odd mood, but I wonder if 4E is trying to get out of a hole by digging.</p><p></p><p>Do we really have to be balanced against each other in all possible situations? That's not even possible, AFAIK. The best the designers can do is be relatively balanced in earth-normal dungeon crawls, because that's the "combat space" that most groups play in. Just change one variable (<em>Uh oh! All the floors on this level are floating logs on acid! That guy without Balance as a class skill is SOL!</em>) and suddenly, someone's the star and someone's the loser.</p><p></p><p>And that's a small change. What about a Diplo-heavy campaign, or a campaign that pits the Nighthawks against the Mockers over the rooftops of Krondor? What role does the Paladin play in that? Is anyone half as effective as the Druid or Ranger in the Sherwood Forrest campaign?</p><p></p><p>Maybe we'd all be better off is WotC just provided a bunch of rules on "Here's how you can make some characters. Some are better than others in certain situations. Some are not suited to certain situations at all, but excel in others. It's pretty easy to tell which is which, so you'll be fine as long as you talk to your DM and your co-Players about what to expect. And if you deliberately play against type for the challenge, more power to you." Then the DMG would provide the following advice:</p><ul> <li data-xf-list-type="ul">DM's: Know Your Players! Don't run campaigns they aren't right for. </li> <li data-xf-list-type="ul">Players: Even if you get a few good scenes, you're just not going to be the center of attention in every one. You aren't bad-ass in all possible ways, so instead of being a glory-hound, learn a little humility, sit back, and learn to appreciate your teammate's contribution to the team. Congratulate them in victory, and console them in defeat. They will return the favor.</li> </ul><p></p><p>Sometimes I wonder if a lot of individuals play D&D in the same room, but not many groups do.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3979820, member: 1003"] Maybe I'm just in an odd mood, but I wonder if 4E is trying to get out of a hole by digging. Do we really have to be balanced against each other in all possible situations? That's not even possible, AFAIK. The best the designers can do is be relatively balanced in earth-normal dungeon crawls, because that's the "combat space" that most groups play in. Just change one variable ([I]Uh oh! All the floors on this level are floating logs on acid! That guy without Balance as a class skill is SOL![/I]) and suddenly, someone's the star and someone's the loser. And that's a small change. What about a Diplo-heavy campaign, or a campaign that pits the Nighthawks against the Mockers over the rooftops of Krondor? What role does the Paladin play in that? Is anyone half as effective as the Druid or Ranger in the Sherwood Forrest campaign? Maybe we'd all be better off is WotC just provided a bunch of rules on "Here's how you can make some characters. Some are better than others in certain situations. Some are not suited to certain situations at all, but excel in others. It's pretty easy to tell which is which, so you'll be fine as long as you talk to your DM and your co-Players about what to expect. And if you deliberately play against type for the challenge, more power to you." Then the DMG would provide the following advice: [LIST] [*]DM's: Know Your Players! Don't run campaigns they aren't right for. [*]Players: Even if you get a few good scenes, you're just not going to be the center of attention in every one. You aren't bad-ass in all possible ways, so instead of being a glory-hound, learn a little humility, sit back, and learn to appreciate your teammate's contribution to the team. Congratulate them in victory, and console them in defeat. They will return the favor. [/LIST] Sometimes I wonder if a lot of individuals play D&D in the same room, but not many groups do. [/QUOTE]
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