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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls on Combat vs Non-Combat roles
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<blockquote data-quote="kennew142" data-source="post: 3979984" data-attributes="member: 18490"><p>I am hoping that this works as well. I believe that it could if they made a few a few changes from 3e:</p><p></p><p>1) All characters have more trained skills available to them (or more ranks in 3e terms).</p><p></p><p>This would allow for more varied characters. In Bo9S, no class had fewer than 4 skill points per level.</p><p></p><p>2) All characters have some way to add skills to their class skill list (feats, occupations, whatever).</p><p></p><p>A fighter (or any class) should be able to add skills to represent their interest, hobbies, occupations, training or personality idiosyncracies. I prefer the concept of occupations, or just a general rule that allows each character to add two skills to their class list, but I suspect it will be done through feats such as ranger training, rogue training, etc....</p><p></p><p>3) All characters get enough class bonus feats that they don't have to spend their basic character feats to improve their class.</p><p></p><p>If 4e follows the path of D20 Modern and SWSE, we can expect classes to get a bonus class feat every even level (and a class talent every odd level). In this case, a fighter (to pick on one class) will get a large enough number of feats from his class levels that he can afford to spend his character feats on other things. Will he be more optimized if he takes all his feats as combat feats? Yes. But the sheer number of combat feats, coupled with the talents, will <em>hopefully</em> make it more attractive to take feats that round out the character.</p><p></p><p>Since the fighter is the one trick pony class that I am familiar with in 3e, I pick on them. Every time I played a fighter in 3e, I wished that it was possible to build him as a single-classed character with a broader range of skills and abilities. The mechanics of the game didn't really support it.</p><p></p><p>In 3e, wizards (and especially sorcerers) had the same problem, with the number of feats to enhance spellcasting making it very difficult to expand the character's skills and non-spellcasting traits.</p><p></p><p>Just my 2 cp.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3979984, member: 18490"] I am hoping that this works as well. I believe that it could if they made a few a few changes from 3e: 1) All characters have more trained skills available to them (or more ranks in 3e terms). This would allow for more varied characters. In Bo9S, no class had fewer than 4 skill points per level. 2) All characters have some way to add skills to their class skill list (feats, occupations, whatever). A fighter (or any class) should be able to add skills to represent their interest, hobbies, occupations, training or personality idiosyncracies. I prefer the concept of occupations, or just a general rule that allows each character to add two skills to their class list, but I suspect it will be done through feats such as ranger training, rogue training, etc.... 3) All characters get enough class bonus feats that they don't have to spend their basic character feats to improve their class. If 4e follows the path of D20 Modern and SWSE, we can expect classes to get a bonus class feat every even level (and a class talent every odd level). In this case, a fighter (to pick on one class) will get a large enough number of feats from his class levels that he can afford to spend his character feats on other things. Will he be more optimized if he takes all his feats as combat feats? Yes. But the sheer number of combat feats, coupled with the talents, will [I]hopefully[/I] make it more attractive to take feats that round out the character. Since the fighter is the one trick pony class that I am familiar with in 3e, I pick on them. Every time I played a fighter in 3e, I wished that it was possible to build him as a single-classed character with a broader range of skills and abilities. The mechanics of the game didn't really support it. In 3e, wizards (and especially sorcerers) had the same problem, with the number of feats to enhance spellcasting making it very difficult to expand the character's skills and non-spellcasting traits. Just my 2 cp. [/QUOTE]
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Mike Mearls on Combat vs Non-Combat roles
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