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*Pathfinder & Starfinder
Mike Mearls on Combat vs Non-Combat roles
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<blockquote data-quote="Ahglock" data-source="post: 3980272" data-attributes="member: 56725"><p>Where as I think lack of social rules is the antithesis of role-playing. I'm sick of the 8 chr, no skill whats it acting like an ambassador. Also when someone is being a jerk in the speech and I don't want to screw the party I can say, shut up and roll. For example, one of my players last session was being a putz. </p><p></p><p> The party was getting hired for simple body guard work during a sale of stolen property. He opens up the negotiations with we want 70% of the take, then when the employer says um I get the 70% you can have the 30% he tries to twist the words to mean that the employer was agreeing to the 70%, and then he tries to bump it up to 80%. </p><p></p><p> No reasonable person is going to give some hired help most the money in a deal he set up and did all the work on. I could of had the guy walk, which is what I initially was going to do, but then everyone else gets shutdown on the adventure because one player is being a jerk and trying to see how far he can push me. Instead I just say fine you did your speach now roll and let the dice decide what you are getting, you can call it whatever % you want but you are only getting the money I'm going to give you as the DM.</p><p></p><p>At least his character was the face of the party so he should be doing the talking but still if I went by what was said instead of the rules he'd of lost the job for everyone the adventurer would of ended 30 minutes into the night, and his character concept of face would of been meaningless.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 3980272, member: 56725"] Where as I think lack of social rules is the antithesis of role-playing. I'm sick of the 8 chr, no skill whats it acting like an ambassador. Also when someone is being a jerk in the speech and I don't want to screw the party I can say, shut up and roll. For example, one of my players last session was being a putz. The party was getting hired for simple body guard work during a sale of stolen property. He opens up the negotiations with we want 70% of the take, then when the employer says um I get the 70% you can have the 30% he tries to twist the words to mean that the employer was agreeing to the 70%, and then he tries to bump it up to 80%. No reasonable person is going to give some hired help most the money in a deal he set up and did all the work on. I could of had the guy walk, which is what I initially was going to do, but then everyone else gets shutdown on the adventure because one player is being a jerk and trying to see how far he can push me. Instead I just say fine you did your speach now roll and let the dice decide what you are getting, you can call it whatever % you want but you are only getting the money I'm going to give you as the DM. At least his character was the face of the party so he should be doing the talking but still if I went by what was said instead of the rules he'd of lost the job for everyone the adventurer would of ended 30 minutes into the night, and his character concept of face would of been meaningless. [/QUOTE]
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Mike Mearls on Combat vs Non-Combat roles
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