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General Tabletop Discussion
*Pathfinder & Starfinder
Mike Mearls on Combat vs Non-Combat roles
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<blockquote data-quote="Stoat" data-source="post: 3983488" data-attributes="member: 16786"><p>I suspect that it will be difficult to play a party lacking one of the four <em>roles</em> without the DM taking some effort to tailor the game accordingly. That is, I suspect that a typical adventure will contain a mix of encounters, some of which are significantly more difficult without one of the four roles. In particular, I am not yet convinced that a party could go the distance without some sort of designated healer.</p><p></p><p>However, it should be possible (particularly after a few more classes are released) to play a party lacking one of the various <em>power sources</em>. Thus, in world without divine magic, you could replace the cleric with a warlord. In a land where arcane magic is outlawd, you could replace the wizard with a hypothetical divine controller. </p><p></p><p>In other words, you could run a campaign where all players were members of a wizard's academy, or divine agents of a church, or hard-bitten mercenaries with no magic talents. </p><p></p><p>This I like.</p></blockquote><p></p>
[QUOTE="Stoat, post: 3983488, member: 16786"] I suspect that it will be difficult to play a party lacking one of the four [i]roles[/i] without the DM taking some effort to tailor the game accordingly. That is, I suspect that a typical adventure will contain a mix of encounters, some of which are significantly more difficult without one of the four roles. In particular, I am not yet convinced that a party could go the distance without some sort of designated healer. However, it should be possible (particularly after a few more classes are released) to play a party lacking one of the various [i]power sources[/i]. Thus, in world without divine magic, you could replace the cleric with a warlord. In a land where arcane magic is outlawd, you could replace the wizard with a hypothetical divine controller. In other words, you could run a campaign where all players were members of a wizard's academy, or divine agents of a church, or hard-bitten mercenaries with no magic talents. This I like. [/QUOTE]
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Mike Mearls on Combat vs Non-Combat roles
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