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Mike Mearls on D&D (New Interview with James Introcaso)
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6986303" data-attributes="member: 55013"><p>I would probably do it in a way to really distinguish it from the rest of the line maybe with different binding and a lot of art and maps, but thick with a lot reference information of nations, organizations, personages and history, everything anyone could possibly ask for in a FR guide except for game mechanics and stats. Have it serve basically as a setting bible and and as a art/coffee table style book with a higher price point to make up for the fact that it is a niche product and outside the normal cycle of releases with player content. </p><p></p><p>The 100 year leap was a critical error. I feel the same way about that when they did it with Star Trek: TNG from TOS. It limits storytelling more than it expands it, but that is all water under the bridge at this point. You can't reset without breaking everything else. Although I understand why creators do it. It almost never ends well.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6986303, member: 55013"] I would probably do it in a way to really distinguish it from the rest of the line maybe with different binding and a lot of art and maps, but thick with a lot reference information of nations, organizations, personages and history, everything anyone could possibly ask for in a FR guide except for game mechanics and stats. Have it serve basically as a setting bible and and as a art/coffee table style book with a higher price point to make up for the fact that it is a niche product and outside the normal cycle of releases with player content. The 100 year leap was a critical error. I feel the same way about that when they did it with Star Trek: TNG from TOS. It limits storytelling more than it expands it, but that is all water under the bridge at this point. You can't reset without breaking everything else. Although I understand why creators do it. It almost never ends well. [/QUOTE]
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Mike Mearls on D&D (New Interview with James Introcaso)
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