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*Dungeons & Dragons
Mike Mearls on D&D (New Interview with James Introcaso)
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<blockquote data-quote="NotActuallyTim" data-source="post: 6986321" data-attributes="member: 6804638"><p>This is what I'm talking about, though. How recognizable was The Red Box to the people who came before? And how many can look at post Red Box DnD and say "Yeah, that's my game"?</p><p></p><p>Every new thing is always, inevitably not quite the same as what came before. Sometimes, it is a bridge too far for older community members, even if 'older' means 'joined just before this one big change' because people like recognizing something before they jump into it. A lot of people take one look at the new and different, no matter what the actual experience might be and walk away. Then they congratulate themselves for doing so.</p><p></p><p>It's not a DnD thing. It's a human behavior thing, and in order to attract new players consistently, the game has to go through some contortions and alterations. Without these, it won't be interesting enough to attract people on its' own merit. At the same time, each change has the danger of making some community members jump off the boat, and the more changes, the more danger of this happening.</p><p></p><p>But since WoTC has the money from previous PHB and AP purchases, it's a question of how well they can bridge the gap between old players and new, or if it's going to be more profitable in the future to just pick a direction and move towards it, never mind the people who will definitely leave as a result.</p><p></p><p>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R can't please everybody forever, or even most for some of time. Keep up the balancing act, or jump?</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6986321, member: 6804638"] This is what I'm talking about, though. How recognizable was The Red Box to the people who came before? And how many can look at post Red Box DnD and say "Yeah, that's my game"? Every new thing is always, inevitably not quite the same as what came before. Sometimes, it is a bridge too far for older community members, even if 'older' means 'joined just before this one big change' because people like recognizing something before they jump into it. A lot of people take one look at the new and different, no matter what the actual experience might be and walk away. Then they congratulate themselves for doing so. It's not a DnD thing. It's a human behavior thing, and in order to attract new players consistently, the game has to go through some contortions and alterations. Without these, it won't be interesting enough to attract people on its' own merit. At the same time, each change has the danger of making some community members jump off the boat, and the more changes, the more danger of this happening. But since WoTC has the money from previous PHB and AP purchases, it's a question of how well they can bridge the gap between old players and new, or if it's going to be more profitable in the future to just pick a direction and move towards it, never mind the people who will definitely leave as a result. TL:DR can't please everybody forever, or even most for some of time. Keep up the balancing act, or jump? [/QUOTE]
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Mike Mearls on D&D (New Interview with James Introcaso)
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